Final shader improvements (reopened)#2932
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You are modifying libf3d public API! |
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Still not ok ^^ |
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I can take care of it if you want. |
Yes please |
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here it is: #2935 Please next time you want to merge/rebase on master, please reach out on discord and I will assist. |
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Still working on this @RealEdwardS ? |
I think it's ready for review, unless there's something I'm missing? |
You need to ask for review if you want a review :) |
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Well, first you have to recover the branch I provided to you here: #2935, do you need help with that ? |
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I think I was able to fix everything? |
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mwestphal
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changes needed, but a review from meak too.
Meakk
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The implementation and test is fine. OK to merge when the discussions are addressed.
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Do we know if/how that plays out in non-interactive mode, like rendering a video frame by frame? Would we be able to set the |
…TotalTime was introduced to master
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@Meakk, @mwestphal. I think it's ready for review :D |
please use review mechanism top right. |
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What’s the review mechanism? |
You just found it :) |
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Looks good :) |
Codecov Report✅ All modified and coverable lines are covered by tests. Additional details and impacted files@@ Coverage Diff @@
## master #2932 +/- ##
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Coverage 97.17% 97.17%
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Files 210 210
Lines 16729 16733 +4
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+ Hits 16256 16260 +4
Misses 473 473 ☔ View full report in Codecov by Sentry. 🚀 New features to boost your workflow:
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CI is green, merging. |
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Thanks for the contribution @RealEdwardS ! |
Describe your changes
Added time elapsed from the app start as a uniform property for final shader application.
Issue ticket number and link if any
Checklist for finalizing the PR
.github/workflows/versions.json, I have updateddocker_timestampContinuous integration
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