Is your feature request related to a problem? Please describe.
There is a feature in F3D allowing the user to specify a final pixel color, --final-shader, based on the current pixel color computed by the renderer.
At the moment, only the source texture and the resolution can be used from the uniform variables.
Describe the solution you'd like
We could add other uniform properties.
The mandatory one would be the "time" (elapsed from the app start?), to allow animated shaders.
Another requested is the background color.
Additional context
See vtkF3DUserRenderPass::Render
Is your feature request related to a problem? Please describe.
There is a feature in F3D allowing the user to specify a final pixel color,
--final-shader, based on the current pixel color computed by the renderer.At the moment, only the source texture and the resolution can be used from the uniform variables.
Describe the solution you'd like
We could add other uniform properties.
The mandatory one would be the "time" (elapsed from the app start?), to allow animated shaders.
Another requested is the background color.
Additional context
See
vtkF3DUserRenderPass::Render