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perf(vulkan): compile shaders with optimization and NDEBUG
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#794:
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9aaa24e
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fix(zelda-eow): Fix initializer order
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#793:
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fix(wutheringwaves): fix designated initializers order
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#792:
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chore(rdr2vk): remove unused game pq encode function
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#791:
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refactor(masseffectandromeda): clamp output to peak, drop Neutwo, reu…
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#790:
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feat(spacemarine2): Add additional texture to swapchain proxy, to fix…
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#789:
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feat(deathstranding): clamp to lms after ApplyPurityGradingLMS()
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#788:
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fix(wutheringwaves): patch additional output shaders
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#787:
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feat(infinity-nikki): disable unimplemented settings.
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#786:
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refactor(rotsp): swap out psycho
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#785:
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fix(mods::shader): fix invalid bit_cast
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#784:
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feat(mods::swapchain): backport vulkan color_space support
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#783:
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fix(utils::shader): fix multi-device shader overwrite and teardown
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#782:
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fix(mods::shader): workaround reshade push_descriptor UAV bug
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#781:
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fix(vulkan): stabilize swapchain proxy rendering
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#780:
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fix(darktide): Remove upgrades that cause glitches
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#779:
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feat(asscreedmirage): improve hue/purity correction with ACES (Custom…
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#778:
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feat(shaders): add PsychoV-22
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#777:
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docs(review): add RenoDX PR review guidance
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#776:
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docs(review): add RenoDX PR review guidance
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#775:
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feat(masseffectandromeda): cover Post Process Low + loading present p…
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#774:
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docs: add AGENTS.md and SKILL.md
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#773:
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chore(deadspace): fix GitHub capitalization
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#772:
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fix(shaders): fix ambiguous SampleTetrahedral
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#771:
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fix(shaders): fix tetrahedral sampling near edge
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#770:
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