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feat(gtav-enhanced): add 0.18 solve midgray as preprocessor definition
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#769:
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fix(devkit): improve snapshot pane shader navigation
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#768:
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chore(devkit): clean up addon style
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#767:
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revert(aces): remove custom CreateODTConfig()
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#766:
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feat(devkit): limit submission order logic to dx12/vulkan
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#765:
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git: use windows-2022 for msvs testing
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#764:
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feat(ff7rebirth): Add support for 1.005
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#763:
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chore: don't force MSVC toolset version
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#762:
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feat(specopstheline): update game
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#761:
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refactor(007firstlight): move DLSS FG setting into helper
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#760:
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feat(shaders): allenwp rolloff
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#759:
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docs: update metadata for Maple's plugins
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#758:
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fix(dlss): pass Streamline CreateDXGIFactory2 if invalid flags
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#757:
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fix(dlss): improve StreamlineV2 interface wrapping
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#756:
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fix(utils): fix copy only swapchains with compatibility mode
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#755:
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fix(starfield): fix clip instead of gamut compress for photomode
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#754:
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feat(starfield): add PsychoV tonemapper, Eye Adaptation and readback …
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#753:
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fix(utils::state): skip null descriptor tables during restore
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#752:
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chore(utils): fix MSVC template resolving
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#751:
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refactor(utils): centralize draw and dispatch command actions
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#750:
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feat(fromsoftengine): Exclude RT pipeline
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#749:
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feat(shaders): add AdaptiveD65 gamut compression
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#748:
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feat(wobbylife): add psychov, fix wardrobe
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#747:
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perf(resource::upgrade): add fast path with use_resource_cloning_dx12…
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#746:
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chore(shaders): fix path
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#745:
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