feat(ui): sticker tile hover and playing feedback#177
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✨ Finishing Touches🧪 Generate unit tests (beta)
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Claude normal adversarial review was used as the backup review path while CodeRabbit was unavailable/rate-limited. Actionable findings addressed:
Verification:
No remaining blocking findings from Claude. Residual note: I did not perform a live GUI hover/CPU-idle manual check in this environment. Formal approval could not be submitted from this account because GitHub rejects self-approval. |
Summary
src/ui/sound_tile/submodules to keep files under the repo's 400-line cap.Closes #92
Design decisions
canvas::Programinstead of adding app-level hover state or newMessagevariants. Canvas can retarget hover progress from cursor events and request redraws directly, which keeps the change scoped to tile rendering.0.0, so idle tile rendering follows the same paint path as PR1.highlightfor the playing sticker ring and glow so the playing feedback derives from the tile palette without changing Tone definitions.sound_tile/animation.rsandsound_tile/effects.rsonly to respect HonkHonk's 400-line file limit; no new dependencies were added.Verification
cargo testafter rebasing ontoorigin/main: 547 lib tests, 5 main tests, 19 decoder tests, 0 pipewire integration tests, 0 stream watcher integration tests, doc-tests all passed.cargo clippy --all-targets --all-features -- -D warningspassed.