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TODO

  • Custom styling for audio controls
  • Keep in mind audio controls might look fdifferent for various browsers
    (check Chrome, Vivaldi, Firefox, Firefox ESR, Librewolf, Midori and Firefox for Android at least, also old versions)
  • Make volume change possible while SVG animation and audio is playing
  • Try to make the SVGs use exactly the same amount of frames as SWFs
  • FPS change?
  • Figure out why SVG files don't embed in Matrix clients anymore (even when I send via Schildichat)
  • Implement update timestamp (to help determining if an SVG supports newest browser features)
  • Add fallback controls (to at least start & stop only the animation via extra button for old browser)
  • Find out if animation can be reset to 0 via button in Firefox Nightly
  • When invoker commands for controlling playback (& fullscreen) via custom buttons land show "Limited animation state control" in orange
  • Add download links to versions without foreignObject (maybe generate them by using client-side JS from the displayed SVG to save storage?)

Differences to the SWF and Adobe Flash Player 32,0,0,465

In flashplayer limewire.swf has a pause after the animation
Caramelldansen_vectorised.svg looks sharper/better/has more clear outlines than the SWF, lol

The thing is also that it doesn't look 100% the same anyway cause for
some reason the people start from a different posture than in flashplayer
But I think I vagualy remember having seen that in the past accross various things that play SWFs as well

About

Adobe SWF (Shockwave Flash) animations (somewhat) converted to SVG animations (with audio working in some browsers without JS!)

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