Releases: rfizzle/prosperity
Releases · rfizzle/prosperity
Release list
Prosperity v1.1.0-beta.1
This is a big feature release: the Prospector's Compass, party loot, Tribulation and Meridian integrations, milestones, and a lot more ways distance shapes what you find.
Added
- Prospector's Compass — a craftable compass that points toward the nearest container you haven't looted yet, with a tooltip explaining what it does.
- HUD peek panel now shows the distance and direction to your nearest unlooted container (bound by default).
- Party loot mode — teammates can share a single loot instance per container; works with FTB Teams and Open Parties & Claims out of the box.
- Distance scaling now covers fishing loot and trial chamber vaults and spawner rewards, in addition to the existing container pool.
- Tribulation integration — harder Tribulation difficulty tiers improve your instanced loot luck and increase the chance of tier-specific gear drops.
- Meridian integration — Meridian enchanted books appear in distance-tiered loot pools, and found items can roll distance-scaled Meridian enchants dynamically.
- Rarity-tiered enchantment pools inject into loot with a configurable add-chance gate.
- Bonus roll when you fully clear every container in a structure.
/prosperity stats— check your personal looting statistics at any time.- Exploration & Loot advancements — a new advancement tab tracks your milestones as you explore and loot.
- A one-time welcome message the first time you open an instanced container.
- Stale per-player loot entries can now be automatically evicted on a configurable schedule, keeping world saves tidy.
Fixed
- Double-chest loot indicators were anchored to the wrong half and the sparkle animation was playing incorrectly.
- HUD sprites could be silently dropped when ImmediatelyFast or Blur+ was installed.
Prosperity v1.0.0
Prosperity's first stable release. Every naturally-generated container now rolls
private loot for each player — no more empty dungeon chests because someone got
there first — and the further you explore, the better the haul.
Added
- Instanced loot — Chests, trapped chests, barrels, end-city shulkers,
jungle-temple dispensers, and chest/hopper minecarts in mineshafts roll a
fresh, private inventory for every player. You open your own instance, with the
full vanilla lid animation and sound; the first visitor no longer empties the
chest for everyone. - Loot indicators — Unopened containers carry a gold sparkle so unlooted
treasure stands out at a glance. Works with Sodium, Enhanced Block Entities,
and shader packs. - Distance-based loot scaling — The further you are from world spawn, the
richer the loot. Five tiers — Local, Frontier, Wilderness, Outlands, Depths —
raise stack sizes and quality, with their own handling for the Nether and the
End. - Mob loot scaling — Those same distance tiers apply to hostile-mob drops on
your kills, so combat keeps pace with exploration. Affects hostile mobs and
your own kills only; passive and environmental deaths are untouched. Can be
turned off on its own. - Loot notifications — Opening a container for the first time flashes a brief
action-bar message naming the loot tier and any active bonuses (for example
✦ Wilderness — 2.0x stacks, +2 quality), with the structure added when it
changed the tier. - HUD tier badge — A compact on-screen badge shows your current distance loot
tier at a glance. Hold the peek key to expand it into a detail panel. - Jade / WTHIT tooltips & loot index — A container's loot status (unlooted,
looted, or its refresh timer) shows through Jade and WTHIT, and an EMI / REI /
JEI loot index lets you browse what a container can drop. - Loot refresh — Optional restocking so explored structures stay worth
revisiting: after a cooldown (default 7 in-game days) your instance of a
container regenerates on your next open, the sparkle returns, and fresh loot
rolls at your current tier. Each player's cooldown is independent. Off by
default. - Container protection — Optional anti-grief: a loot container that an online
player still hasn't opened breaks several times slower, with a quiet cue when
breaking starts, so one player can't quickly erase everyone else's loot.
Creative bypasses it, and protection lifts once every online player has opened
the container. Off by default. - Commands —
/prosperity inforeports your current tier and multipliers;
operators getreset,refresh, andreloadto manage instanced loot and
reload the config. - Configuration — An in-game settings screen (with Mod Menu and Cloth Config)
andconfig/prosperity.jsonexpose every knob: the tiers, per-structure
overrides, refresh cooldown, protection, indicators, and each toggle above. - Datapack loot injection — Pack authors can layer extra drops onto existing
loot tables, wildcard targets included, without overwriting vanilla loot.
Prosperity v1.0.0-beta.1
Prosperity's first public beta brings the core instanced-loot system to players, along with several protection improvements and visual polish. Everything below is what's new since the project launched.
Added
- Distance-based loot scaling is now part of the public add-on API, letting other mods and datapacks read which distance tier a container falls into.
- Mod-presence loot gates — loot table entries can now be conditioned on whether a specific mod is installed, so modpack authors can write loot that only appears in the right environment.
protectionUnbreakableflag — server operators can mark containers as completely unbreakable, preventing any player from destroying them.- Blast resistance for locked containers — containers marked unbreakable now also survive explosions.
- Loot indicators refresh properly — visual loot indicators re-illuminate when a container's loot refreshes, and a new radius-refresh option updates all nearby indicators at once.
Fixed
- Config sync now sends a compact payload and has a higher size cap, fixing failures on servers with large configurations.
- Container protection now correctly covers containers that haven't been looted yet, and players receive a warning when they attempt to break a protected container.