Add 16-bit noise heightmap export with per-pixel 3D detail - #49
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Add 16-bit noise heightmap export with per-pixel 3D detail#49raguilar011095 wants to merge 1 commit into
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New export option applies CPU-side 3D simplex noise on the unit sphere after the GPU renders the base heightmap, layering domain-warped FBM, ridge noise on mountain spines, slope-aligned anisotropic detail, sedimentary banding on plateaus, a lowland quieting mask, and erosion carving — all driven by sphere-aware max-pooled / Gaussian-blurred elevation and slope amplitude factors so detail blends seamlessly. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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Summary
js/noise-heightmap.jssamples noise on the unit sphere (no equirectangular distortion) and combines domain-warped multi-band FBM, ridge noise on mountain spines, slope-aligned anisotropic detail, sedimentary banding on plateaus, a lowland quieting mask, and elevation/slope-driven erosion carving.Test plan
orogen-noise-heightmap-<seed>.pngdownloadsheightmap,landheightmap, andlandmaskexports still produce identical output to before🤖 Generated with Claude Code