FixedMathSharp-Unity v5.0.1
Fixed64 Unity Serialization Fix
Fixed Unity persistence for Fixed64-backed authoring fields.
Unity does not serialize readonly fields, so Fixed64 values backed by a readonly long could be edited in the inspector but reload as zero from assets or prefabs. Fixed64 now uses a Unity-compatible raw-value field layout while remaining engine-agnostic and wrapper-free.
Verified
Fixed64persists through ScriptableObject assets and prefabs.Vector2dandVector3dpersist correctly.- Nested structs containing
Fixed64persist correctly. List<T>elements containingFixed64andVector3dpersist correctly.- Existing fixed-point behavior and raw-value representation are unchanged.