docs(plans): pixel pet feature brainstorm artifact#16
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Brainstorm artifact covering a passive abstract blob creature living in the bottom-right 24x24 of the clock screen, reflecting four environmental signals (time, weather, indoor T/RH, music) via independent property layers (shape, eye state, surface texture, motion mode) on top of an always-running idle animation. Stateless across wake cycles, hidden in night mode, no interaction burden. Artifact contract: ce-unified-plan/v1 Artifact readiness: requirements-only Source: ce-brainstorm Co-Authored-By: Claude <noreply@anthropic.com>
- R3: station_label truncated to 16 chars (centered) - R8: indoor temp thresholds 18/26 C; humidity intensifies sweat above 60% RH - R9: music reactivity scoped to on/off signal, no BPM detection Unblocks /ce-plan and lfg handoff options. Co-Authored-By: Claude <noreply@anthropic.com>
Standalone single-file simulator rendering the pet at 24x24 native resolution with 16-level grayscale, 8x scaled for visibility. Controls: shape (time), eyes (time + weather), surface (weather + indoor T/RH), motion (music on/off), night mode, force-day-at-night. Presets: 4 scenarios (morning-sunny, rainy-night, hot-afternoon, snowy-evening). Auto-cycle option. Pixel inspector (click a pixel to see its L value). No external dependencies; opens directly in any browser. Co-Authored-By: Claude <noreply@anthropic.com>
…dio) Replace math-derived ellipse blob with hand-designed 24x24 sprite using a limited 5-tone GBA palette (outline / shadow / body / light / highlight). Three body shapes (round/tall/flat) hand-drawn, four eye overlays (open/half/closed-happy/squint) and four surface overlays (none/music/rain/snow) applied as pixel-level patches on top of the base sprite. Co-Authored-By: Claude <noreply@anthropic.com>
…ide gallery Four distinct silhouettes for direct comparison: - A: vintage transistor radio (antenna + speaker holes) - B: bluetooth capsule speaker (mesh grille + LED) - C: pocket creature (round + ears + anime eyes) - D: GBA bot (square + 2 antenna + screen) Same state controls all four simultaneously. Each design has its own hand-drawn 24x24 sprite with the same 6-tone GBA palette. Overlays (eyes, surface decorations) are applied per-design with their own eye-region coordinates. Co-Authored-By: Claude <noreply@anthropic.com>
Replace the radio/pet/robot designs with 4 cat variants: - A: round-face chibi cat (classic mascot) - B: alert cat with perked ears (looking up) - C: sleepy cat with crescent eyes (lo-fi vibes) - D: side-profile cat with whiskers (recognizably feline) Each sprite uses the same 6-tone GBA palette. Two-eye variants A-C share the same eye-region coordinates; D has a single-eye region for the side profile. Same shared controls and presets as before. Co-Authored-By: Claude <noreply@anthropic.com>
…ard edges) Drop the GBA 6-tone palette for a strict FC 4-tone: - L0 outline (#, @, M) - L8 body main (+) - L11 body highlight (o) - L15 eye white / snowflake (W) Same 4 cat silhouettes (round / alert / sleepy / side profile), redrawn with hard 1px outlines, no smooth body gradients, smaller geometric eyes. Each sprite is now closer to NES/Famicom aesthetic than the previous GBA attempt. Co-Authored-By: Claude <noreply@anthropic.com>
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Requirements-only unified plan for a passive abstract blob creature living in the bottom-right 24×24 of the clock screen, reflecting four environmental signals (time, weather, indoor T/RH, music) via independent property layers on top of an always-running idle animation.
Product shape: bottom-right 24×24 placement, abstract blob form, fully passive, stateless across wake cycles, hidden in night mode.
13 requirements across 5 concerns (placement & layout, idle animation, property layers, coherence & transition, night mode & wake reset).
Artifact contract: ce-unified-plan/v1
Artifact readiness: requirements-only
Source: ce-brainstorm
Next step: hand off to /ce-plan to enrich into a complete implementation plan, or resolve the 3 'Resolve Before Planning' questions first (threshold values, station label placement, music reactivity scope).