Support for multiple arrays per texture - #3438
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Meakk
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August 24, 2026 07:10
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any specific reason to not do that all the time ?
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Wdym? |
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If this works for GLES, does it work for non-GLES build ? |
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non-GLES builds use vertex attributes, not textures |
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Describe your changes
Reduce the number of used texture in the GLES mapper by appending morph targets to the same texture.
This fixes the crash of
dotamodel on Android.Issue ticket number and link if any
Checklist for finalizing the PR
.github/workflows/versions.json, I have updateddocker_timestampAI Disclosure
...
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