Skip to content

OpenGL2: The game is too bright and auto-exposure doesn't match the original #10

Description

@zturtleman

The OpenGL2 renderer is notably brighter when comparing screenshots between the opengl1 and OpenGL2 renderers.

For example in GIMP with subtractive blending the OpenGL2 image is still completely visible. It's not a few pixel values different over the whole image. It increases with brightness. If I remember correctly, the pixel values are around twice the value of opengl1 but due to non-linear sRGB colorspace it's not visibly twice as bright. I haven't review it again at this moment to provide images demonstrating this.

It's also probably hard to make it be the same brightness when auto-exposure is just arbitrarily changing it.

Originally reported on March 2, 2024 at ioquake/ioq3#646.

Metadata

Metadata

Assignees

No one assigned

    Labels

    bugSomething isn't working

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions