Stability Release + Intel Arc 3D Rendering Fixes
This is just a stability release with fixes for current behavior as well as for upcoming support for Mac and Android platforms -
- Fixed duplicated ImGui labels in EntityHierarchy search.
- Fixed incorrect read order of width and height in .KTX(1) file.
- Changed means of ensuring Nu.Pipe is built before building Nu projects.
- Applied KTX hot-fix from vulkan here as well.
- Fixed incorrect bit offset of geometry hash code
- Giving full paths to SDL file loads since it doesn't necessarily understand relative paths on all platforms.
- Fixed significant OpenGL issue where not all attachment fragments weren't being written.
- Fixed a strange Intel Arc rendering bug.
- Added Mac ARM assimp dependency.
- Flipped ASTC pixel format.
- Giving raw scroll travel to ImGui as an attempt to fix seeming inverted scroll on Mac.
- Added Mac ARM build of libbulletc.
- Writing uncompressed ktx files out as BGRA.
- Added logging to texture server thread failure.
- Normalized size of default border asset.
- Fixed issue where only the primary display mode was being detected in resolution calculation at start-up.
Full Changelog: v19.16.0...v19.17.0