Audio Gym is a hands-on introduction project to audio gameplay programming in Unreal Engine using integration with Audiokinetic Wwise.
🔊 Note: Make sure the video is unmuted to hear the audio
WWiseAudioGameplayShowcase.mp4
- Uses Switches, AnimNotify, and Data Assets
- Surface-dependent audio
- Uses Wwise States
- Music dynamically reacts to enemy detection
- Uses RTPCs, LPF, and Switches
- Audio parameters adapt based on collision velocity and surface hit
- Handles asynchronous loading of audio-related assets
- Centralizes audio management within the project
- Wwise-side setup implemented manually, rather than using a template, to understand it better
A big thank you to my mentor and the audio professionals I’ve met along the way, who inspired me to explore audio programming and WWise.
What does an audio programmer say when someone wishes them a good day?
“Thank you… Like-Wwise.”
This project is licensed under the MIT License.