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🔊 Audio Gym (Unreal Engine + Wwise)

About the Project

Audio Gym is a hands-on introduction project to audio gameplay programming in Unreal Engine using integration with Audiokinetic Wwise.

Gameplay Showcase

🔊 Note: Make sure the video is unmuted to hear the audio

WWiseAudioGameplayShowcase.mp4

Implemented Systems

Dynamic Footstep System

  • Uses Switches, AnimNotify, and Data Assets
  • Surface-dependent audio

Music Tied to Game State

  • Uses Wwise States
  • Music dynamically reacts to enemy detection

Dynamic Collision Sounds

  • Uses RTPCs, LPF, and Switches
  • Audio parameters adapt based on collision velocity and surface hit

Custom Audio Subsystem

  • Handles asynchronous loading of audio-related assets
  • Centralizes audio management within the project

Wwise

  • Wwise-side setup implemented manually, rather than using a template, to understand it better

Author's Note

Thank You

A big thank you to my mentor and the audio professionals I’ve met along the way, who inspired me to explore audio programming and WWise.

Joke

What does an audio programmer say when someone wishes them a good day?

“Thank you… Like-Wwise.

🧾 License

This project is licensed under the MIT License.

About

Hands-on introduction project to audio gameplay programming in Unreal Engine using integration with Audiokinetic Wwise.

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