SALVL: Object Definitions for SA2 Objects - #308
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| private Texture[] texs; | ||
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| private NJS_MOTION motion_big_normal; |
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So I wanted this to be a list of NJS_MOTIONs but I was receiving crashes the way I implemented it so for now it will just be individual motions and a switch statement.
pkr-sadx
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Mar 15, 2026
| meshes = ObjectHelper.GetMeshes(object_big); | ||
| texlist_big = NJS_TEXLIST.Load("enemy/big/tls/BIG.satex"); | ||
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| motion_big_normal = NJS_MOTION.Load("enemy/big/Big1.saanim"); |
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Pls do not load motions from files directly in the object definition, use ObjectHelper.LoadMotion that I just added.
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That is unfinished work and it doesn't need a code file anymore.
Marswastakenwastaken
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April 1, 2026 00:13
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I've been working on some objects for the SA2 side of SALVL which needed some code changes. I believe some more work needs to be done here before it can be merged.