Engine & Graphics Programmer • Building things close to the metal
- 🎮 Interested in engine programming and graphics programming
- 🛠️ I build things in C / C++, using Vulkan and OpenGL
- 📐 Working on
core-engine— a personal game engine written in C++ with a Vulkan backend - 🧠 Currently exploring: shadow mapping (PSSM), Python scripting integration and engine architecture
Languages: C, C++, GLSL, Lua Graphics APIs: Vulkan, OpenGL Build Tools: CMake, Git (incl. Git LFS) Areas of Focus: Rendering pipelines, engine architecture, shader programming, GPU debugging
core-engine A personal C++ game engine built on Vulkan, featuring:
- Cascading shadow maps (PSSM)
- Lua scripting integration with custom C API bindings
- Custom math library (Vector/Matrix classes)
- Multithreaded job system


