Ultralight gmod integration uses Gmod.Net (why? for easier development :D)
- Crashes on 2nd load - FIX in ultralight 1.3 (IPC)
- use ISurface - help,help,help,help,help,help,help,help,help,help,help,help,help,help,help,help,help - GmodDotNet 2.0
renders all views (required to drawing them)
updates network, scripts etc, run much as you can!
uint width uint height bool transparent
test.lua
- - done
- @ - internal use
- x - almost done
- - not done
-
view.EvaluateScript -
x
SetFinishLoadingCallback -
view.LoadUrl -
view.LoadHtml -
view.FireMouseEvent -
view.FireKeyEvent -
view.FireScrollEvent -
@
surface.GetDirtyBounds -
@
bitmap.LockPixelsin GetPixel
NULL@mijyuoon#6666 - vgui::ISurface->DrawSetTextureRGBA
Eclipse@Eclipse#2437 - Sys_LoadInterface("vguimatsurface", "VGUI_Surface030", NULL, (void**)&surface)
Uros Spasojevic - uint8_t