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Add OpenUSD cheatsheet#71

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jshrake-nvidia merged 5 commits into
NVIDIA-Omniverse:mainfrom
jshrake-nvidia:add-openusd-cheatsheet
Apr 29, 2026
Merged

Add OpenUSD cheatsheet#71
jshrake-nvidia merged 5 commits into
NVIDIA-Omniverse:mainfrom
jshrake-nvidia:add-openusd-cheatsheet

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@asluk asluk self-requested a review April 29, 2026 16:11
Comment thread docs/openusd-cheatsheet.md Outdated
Comment thread docs/openusd-cheatsheet.md
Decomposes the flat list under "How Do I Validate My OpenUSD?" by
buildingSMART's 4-layer validation model (Syntax / Schema, Normative
rules, Best practices, Learn more). Each layer's tools sit under a short
rubric question, helping both human readers and downstream agents match
user intent to the right tool.

Adds usdchecker (OpenUSD's primary CLI validator) and renames the PXR
validation docs link to "UsdValidation framework" — the engine usdchecker
now uses; replaces the deprecated UsdUtils.ComplianceChecker.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
jshrake-nvidia and others added 2 commits April 29, 2026 13:45
Restructure validation section around 4-layer model
The bullet conflated a renderer-specific load behavior (OVRTX front-loads
all materials/textures and bypasses runtime caches when opening USDZ) with
a general OpenUSD best practice (prefer binary USDC over ASCII USDA for
production assets).

Splits them: USDA guidance now cites Maximizing USD Performance as the
OpenUSD primary; USDZ guidance is scoped to OVRTX with a note that USDZ
itself is just an uncompressed zip designed for random access — load
behavior is consumer-dependent and other Hydra renderers may differ.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Scope USDZ load-perf advice to OVRTX; cite OpenUSD primary for USDA
@jshrake-nvidia jshrake-nvidia merged commit 3fd98f5 into NVIDIA-Omniverse:main Apr 29, 2026
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2 participants