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Velocity-Next

Velocity-Next is a continuation of the original Velocity project, which ceased active development some time ago. This fork aims to modernize the codebase, add new features, and maintain compatibility with current operating systems and toolchains.

What's New in Velocity-Next

  • Smart Pointer Refactoring: Modern C++20 memory management for improved stability
  • ISO/XEX Integration: Merged improvements from Gualdimar/Velocity fork
  • MSVC 2022 Support: Full compatibility with Visual Studio 2022 alongside MinGW
  • Modernized Build System: CMake 3.20+ with modern target-based patterns
  • Standalone XboxInternals Library: Can now be distributed and used independently
  • Active Development: Issues and PRs are welcomed and will be addressed

Credits

Original Velocity was developed mainly by Stevie Hetelekides (Hetelek) and Adam Spindler (Experiment5X), with contributions from many others. Velocity-Next continues their work with gratitude and respect for the foundation they built.

Important: Administrator Privileges Required (Windows)

On Windows, Velocity requires Administrator privileges to access Xbox 360 drives:

Running Velocity-Next

  • Right-click VelocityNext.exe → Select "Run as administrator"
  • This is necessary for detecting and browsing Xbox 360 hard drives and USB devices
  • Without Administrator rights, drives will not be detected in the Device Viewer

See BUILD.md for Linux/macOS requirements and more details.

About Velocity-Next

Velocity-Next is a cross-platform Xbox 360 file management application built with Qt 6. Browse, edit, and extract content from Xbox 360 hard drives, USB devices, game saves, profiles, and disc images.

Supported File Formats

  • FATX - Xbox 360 filesystem (hard drives, USB devices)
  • STFS - Game saves, profiles, DLC packages (CON/LIVE/PIRS)
  • GPD - Gamer profile data (achievements, avatar awards, settings)
  • XDBF - Xbox database files
  • ISO - Disc images (GDF, XGD3, Redump formats) with file extraction
  • XEX - Xbox executables with metadata parsing
  • SVOD - Secure Video on Demand packages
  • YTGR - Avatar asset packages

International Text Support

View text files from Japanese, Chinese, and Korean game discs with automatic encoding detection:

  • Japanese (Shift-JIS), Simplified Chinese (GBK), Traditional Chinese (Big5), Korean (EUC-KR)
  • UTF-8, UTF-16, Latin-1
  • Manual encoding override available

Licensing Information

Velocity-Next is licensed and distributed under the GNU General Public License (v3), continuing the license of the original Velocity project.

Velocity-Next is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

If no copy of the GNU General Public License was received with this program (FILE: COPYING), it is available at http://www.gnu.org/licenses/.

Third-Party Components

Velocity-Next includes and statically links the following third-party libraries:

  • Botan (BSD-2-Clause): Cryptography library embedded as amalgamation build. See LICENSE-Botan.txt for full license text.
  • Qt 6: Cross-platform application framework (LGPL v3 / GPL v3). Qt is dynamically linked (MSVC builds) or statically linked (MinGW builds).

Build System Acknowledgments

About

A cross-platform application built using the Qt framework that allows you to browse and edit Xbox 360 files.

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License

GPL-3.0, Unknown licenses found

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GPL-3.0
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LICENSE-Botan.txt

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