-
-
Notifications
You must be signed in to change notification settings - Fork 93
fix(geometry): material-layer walls emit a watertight skin, not a doubled "ghost face" #1311
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Merged
Merged
Changes from 1 commit
Commits
Show all changes
5 commits
Select commit
Hold shift + click to select a range
ac3ceeb
fix(geometry): material-layer walls emit a watertight skin, not a dou…
louistrue 317680d
fix(drawing-2d): fill interior layers of 3+ layer walls in section (r…
louistrue 4d0294a
fix(drawing-2d): solid per-layer section cap on opening-cut walls
louistrue c167c82
feat(drawing-2d): opaque base-cap backstop so section cuts never read…
louistrue ffe5ac5
fix(renderer): draw material-layer slices double-sided so walls aren'…
louistrue File filter
Filter by extension
Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Some comments aren't visible on the classic Files Changed page.
There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,5 @@ | ||
| --- | ||
| "@ifc-lite/drawing-2d": patch | ||
| --- | ||
|
|
||
| Reconstruct per-layer section fills from open (cap-free) material-layer bands. The geometry slicer no longer caps the layer interface planes — capping doubled each shared interface into a coincident, non-watertight "ghost face" sheet and ~tripled the triangle count on layered walls. With the interfaces left open, the 2D section's polygon loop builder is now bidirectional so each open band closes at the interface chord, keeping per-layer fills identical. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Uh oh!
There was an error while loading. Please reload this page.