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- Status: Open.#16 In KosRud/DQ-skinning-for-Unity;
- Status: Open.#15 In KosRud/DQ-skinning-for-Unity;
- Status: Open.#14 In KosRud/DQ-skinning-for-Unity;
- Status: Open.#13 In KosRud/DQ-skinning-for-Unity;
- Status: Open.#12 In KosRud/DQ-skinning-for-Unity;
Use RenderTexture.DiscardContents()
performanceOnly concerns performance but not functionalityOnly concerns performance but not functionalityStatus: Open.#10 In KosRud/DQ-skinning-for-Unity;Sample vertex position texture only once
performanceOnly concerns performance but not functionalityOnly concerns performance but not functionalityStatus: Open.#8 In KosRud/DQ-skinning-for-Unity;Implement toggling between DQ and SkinnedMeshRenderer in Play mode
featureHas to do with existing features or a requestHas to do with existing features or a requestStatus: Open.#6 In KosRud/DQ-skinning-for-Unity;Implement per-vertex masking of bulging compensation
featureHas to do with existing features or a requestHas to do with existing features or a requestStatus: Open.#5 In KosRud/DQ-skinning-for-Unity;Shadows are displayed incorrectly with viewFrustrumCulling = true
bugSomething isn't workingSomething isn't workingminorNon-critical issue that is easy to fixNon-critical issue that is easy to fixStatus: Open.#4 In KosRud/DQ-skinning-for-Unity;Apply all blend shapes in a single run of compute shader
performanceOnly concerns performance but not functionalityOnly concerns performance but not functionalityStatus: Open.#3 In KosRud/DQ-skinning-for-Unity;Missed camel case
minorNon-critical issue that is easy to fixNon-critical issue that is easy to fixStatus: Open.#2 In KosRud/DQ-skinning-for-Unity;