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More accurate explosion translation. - #5659

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onebeastchris merged 1 commit into
GeyserMC:masterfrom
oryxel1:explosion-fix
Jul 10, 2025
Merged

More accurate explosion translation.#5659
onebeastchris merged 1 commit into
GeyserMC:masterfrom
oryxel1:explosion-fix

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@oryxel1

@oryxel1 oryxel1 commented Jul 7, 2025

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Explosion motion should be relative to player current motion.
Here is 3 videos that show how this would look on Java and how it would look on Bedrock before and after the changes.
BDS also seems to do something similar to this.
https://github.com/user-attachments/assets/2a7f7690-d9e1-4435-9d11-094fa5be7b61
https://github.com/user-attachments/assets/460a99a9-7685-461e-9d9b-94c76f832e64
https://github.com/user-attachments/assets/252c9ca3-d33c-41f8-a5de-90ed7da5be93

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Thanks!

@onebeastchris
onebeastchris merged commit 8c8782c into GeyserMC:master Jul 10, 2025
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@oryxel1
oryxel1 deleted the explosion-fix branch September 30, 2025 10:52
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2 participants