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Add initial GDD set for audio horror roguelike#61

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Add initial GDD set for audio horror roguelike#61
sabbahadoom-ops wants to merge 1 commit into
Donchitos:mainfrom
sabbahadoom-ops:claude/audio-horror-roguelike-DOJCS

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9 system GDDs covering all core mechanics from the design draft: foundation (audio perception, vision), core (sonar, noise/aggro, chase, fear/corruption), and feature layer (equipment, ritual, enemy design).

Trims presentation and production content from the source draft — graphics direction and MVP flowthrough belong in separate docs.

Populates entities.yaml with 6 enemy entries and cross-system formulas/constants for sight radius, noise propagation, and sonar tier.

https://claude.ai/code/session_014fo8xUQYmXqNqUpWGCCVao

Summary

Brief description of what this PR does.

Type of Change

  • New agent
  • New skill
  • New hook or rule
  • Bug fix
  • Documentation improvement
  • Other:

Changes

Checklist

  • I've tested this in a Claude Code session
  • New agents include the Collaboration Protocol section
  • New skills use the subdirectory format (.claude/skills/<name>/SKILL.md)
  • Reference docs are updated (agent-roster, skills-reference, hooks-reference, rules-reference)
  • Hooks use grep -E (POSIX) and fail gracefully without jq/python
  • No hardcoded paths or platform-specific assumptions

9 system GDDs covering all core mechanics from the design draft:
foundation (audio perception, vision), core (sonar, noise/aggro, chase,
fear/corruption), and feature layer (equipment, ritual, enemy design).

Trims presentation and production content from the source draft —
graphics direction and MVP flowthrough belong in separate docs.

Populates entities.yaml with 6 enemy entries and cross-system
formulas/constants for sight radius, noise propagation, and sonar tier.

https://claude.ai/code/session_014fo8xUQYmXqNqUpWGCCVao
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