C developer with a focus on games, game engines and development tooling.
Cross-platform below means windows/linux support, mac not guaranteed. It wouldn't take much to add in the future, but I don't own a mac.
"No dependencies" refers to no outside library dependencies that aren't bundled with the
Operating System (this means no stb, raylib, SDL, glfw, etc). If those words are
mentioned, the code in the /vendor/ subfolders has been (and will always be) my own.
Notable projects:
- river2D: a cross-platform, no dependencies 2D engine.
- river2D_mapedit: a cross-platform, no dependencies map editor written in (and used for) the river2D engine.
- imgsurf: an image loader that supports all kinds of lossless formats.
- puddle: useful extensions to any C project (think length-based strings, dynamic arrays, etc)
- gitfluss: a visually appealing and flexible git stats heatmap, from your terminal.

