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Copy pathRare weapon animations.lua
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149 lines (134 loc) · 3.86 KB
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Copy pathRare weapon animations.lua
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149 lines (134 loc) · 3.86 KB
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-- local variables for API functions. any changes to the line below will be lost on re-generation
local bit_band, entity_get_local_player, entity_get_prop, entity_is_alive, entity_set_prop, pairs, ui_get, ui_new_checkbox, ui_new_multiselect, ui_set_visible = bit.band, entity.get_local_player, entity.get_prop, entity.is_alive, entity.set_prop, pairs, ui.get, ui.new_checkbox, ui.new_multiselect, ui.set_visible
local weapons = require "gamesense/csgo_weapons"
local table_clear = require "table.clear"
local function table_map(tbl, func)
local result = {}
for key, value in pairs(tbl) do
result[key] = func(value)
end
return result
end
local function table_array_to_keys(tbl)
local result = {}
for i=1, #tbl do
result[tbl[i]] = i
end
return result
end
local sequence_overrides = {
{
weapon = weapons["weapon_knife_butterfly"],
overrides = {
[1] = 0,
[13] = 15,
[14] = 15,
}
},
{
weapon = weapons["weapon_knife_falchion"],
overrides = {
[12] = 13,
}
},
{
weapon = weapons["weapon_knife_ursus"],
overrides = {
[0] = 1,
[14] = 13,
}
},
{
weapon = weapons["weapon_knife_stiletto"],
overrides = {
[13] = 12,
}
},
{
weapon = weapons["weapon_knife_widowmaker"],
overrides = {
[14] = 15,
}
},
{
weapon = weapons["weapon_knife_skeleton"],
overrides = {
[0] = 1,
[13] = 14,
}
},
{
weapon = weapons["weapon_knife_canis"],
overrides = {
[0] = 1,
[14] = 13,
}
},
{
weapon = weapons["weapon_knife_cord"],
overrides = {
[0] = 1,
[14] = 13,
}
},
{
weapon = weapons["weapon_knife_outdoor"],
overrides = {
-- [1] = 0,
[14] = 13,
},
overrides_durations = {
[1] = 4
}
},
{
weapon = weapons["weapon_deagle"],
overrides = {
[7] = 8,
}
},
{
weapon = weapons["weapon_revolver"],
overrides = {
[3] = 4,
}
},
}
local idx_to_overrides = {}
local enabled_reference = ui_new_checkbox("SKINS", "Knife options", "Rare weapon animations")
local active_rare_animations_reference = ui_new_multiselect("SKINS", "Knife options", "\nActive rare animations", table_map(sequence_overrides, function(sequence_override) return sequence_override.name or sequence_override.weapon.name end))
ui_set_visible(active_rare_animations_reference, false)
ui.set_callback(enabled_reference, function()
ui_set_visible(active_rare_animations_reference, ui_get(enabled_reference))
end)
ui.set_callback(active_rare_animations_reference, function()
table_clear(idx_to_overrides)
local active_rare_animations = table_array_to_keys(ui_get(active_rare_animations_reference))
for i=1, #sequence_overrides do
local sequence_override = sequence_overrides[i]
if active_rare_animations[sequence_override.name or sequence_override.weapon.name] ~= nil then
local idx = sequence_override.weapon.idx
idx_to_overrides[idx] = idx_to_overrides[idx] or {}
for key, value in pairs(sequence_override.overrides) do
idx_to_overrides[idx][key] = value
end
end
end
end)
client.set_event_callback("net_update_start", function()
if not ui_get(enabled_reference) then return end
local local_player = entity_get_local_player()
if local_player == nil or not entity_is_alive(local_player) then return end
local viewmodel = entity_get_prop(local_player, "m_hViewModel[0]")
if viewmodel == nil then return end
local weapon = entity_get_prop(viewmodel, "m_hWeapon")
if weapon == nil then return end
local idx = bit_band(entity_get_prop(weapon, "m_iItemDefinitionIndex") or 0, 0xFFFF)
local sequence_overrides_idx = idx_to_overrides[idx]
if sequence_overrides_idx ~= nil then
local sequence = entity_get_prop(viewmodel, "m_nSequence")
if sequence_overrides_idx[sequence] ~= nil then
entity_set_prop(viewmodel, "m_nSequence", sequence_overrides_idx[sequence])
end
end
end)