Replies: 2 comments 3 replies
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Or I should also mention, if you have a user keen to test, I'm happy to use my fork as a test-go if they want to download and try it out. Only tested on Windows and let me know before so I can make it a clean experience |
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@tyson-mc : What are the steps you use to link a Chestnut board to your scidCommunity fork? The user I mentioned to you before looked at your fork and was having trouble just connecting his board via USB or Bluetooth. The issue could be that he was trying to do this on Linux. But any basic setup steps you could share would be appreciated. |
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Hey again @whelanh,
Reaching out because I have the chessnut go working really well for both analysis and engine play on windows, with full led support for opponent moves in engine play and guided analysis in the case of an existing game. It just requires some polish, and it will be good to go. I've only tested on windows but was able to play and then analyze a game vs the engine, only looking at the screen to start analysis after the game was over. I have some custom led support for variations, it makes sense to me, but I'd be happy to make it configurable if it's a wonky way to work for your users.
My one hiccup with scidCommunity integration would be that I've written my own driver to support this, O'Neill's driver is obviously closed source and wouldn't be feasible for the way I wanted the leds to function. The two easiest options would be
I'll also mention that for led support, I had to make minor modifications to the inputEngine.tcl and a few other files, the board talks well with the scid, but scid needs to report next/opponent moves and hints, so I had to create a backchannel.
If you're opposed to using my driver at all, I didn't explore trying to get O'Neill's driver working, but I'd be happy to give it a shot, I know LucasChess has its interactions with the plugin public in it's source, so I can try and reverse engineer better led support. Just not as flexible with what we can do with it.
I just thought I'd share my progress early in case any of these ideas aren't compatible with the project, better to pivot early xD. All the issues you shared with me in the PR have been addressed and work really well at this stage :)
Thanks!
Wayne
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