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Update README with new features and improvements
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README.md

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@@ -39,9 +39,8 @@ While it maintains compatibility with the original Scid database formats, **scid
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18. Updated language translations in **Options/Language** and added Chinese, Turkish, Serbian Cyrillic, Japanese and Romanian translation files.
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19. Users can now see up to 4 half-move sequences in the **Tree Window** The user's preferred Tree Window move depth can be saved under **Options/Preferences/Moves**
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20. Thanks to a well thought out and detailed [user proposal](https://github.com/whelanh/scidCommunity/discussions/32), developers can now access Scid databases directly in their code using scidCommunity's new headless API. More documentation can be found in the /docs folder.
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21. Another [user idea](https://github.com/whelanh/scidCommunity/discussions/44) lead to the development of an "Auto Comment" and a "Game Comment" button in the Engine windows. The "Auto Comment" button generates AI chess commentary for a move. The "Game Comment " button will provide comments for moves that have annotations and a game summary. More [here](https://github.com/whelanh/scidCommunity/discussions/50).
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22. Lichess-based calculation of White and Black's "Game Accuracy" [included](https://github.com/whelanh/scidCommunity/discussions/49) in the upper left of the engine score graph in the **Engine Window**.
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23. For games with `[%clk ]` time comments, a new **Tools/Time Analysis** [feature](https://github.com/whelanh/scidCommunity/discussions/59) charts clock time remaining and time used per move.
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21. Lichess-based calculation of White and Black's "Game Accuracy" [included](https://github.com/whelanh/scidCommunity/discussions/49) in the upper left of the engine score graph in the **Engine Window**.
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22. For games with `[%clk ]` time comments, a new **Tools/Time Analysis** [feature](https://github.com/whelanh/scidCommunity/discussions/59) charts clock time remaining and time used per move.
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*Users with suggestions for further enhancements are welcome to write something in the Discussion section or submit a pull request. Enjoy!*
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