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.DS_Store
# JetBrains / Android Studio IDE files (root .idea/ and android/.idea/, plus module files)
.idea/
*.iml
node_modules/
dist/
# Content-hashed web bundles emitted by scripts/build.js (the dotted hash segment
# keeps these from matching the un-hashed source files controller.js / display.js;
# the -ac variants are the AirConsole bundles, which have no un-hashed source)
public/controller/controller.*.js*
public/display/display.*.js*
public/controller/controller-ac.*.js*
public/display/display-ac.*.js*
public/controller/controller.*.css*
public/display/display.*.css*
# Local-only Claude Code state — keeps the .claude/ root committable for
# shared project settings/hooks while excluding per-user runtime files.
.claude/worktrees/
.claude/settings.local.json
.claude/scheduled_tasks.lock
.playwright-mcp/
.codex-run/
output/
test-results/
progress.md
public/preview-settle.*
public/artwork/*
!public/artwork/gameplay-16x9.jpg
!public/artwork/gameplay-16x9.webp
!public/artwork/gameplay-2x1.jpg
!public/artwork/gameplay-2x1.webp
!public/artwork/gameplay-2p-1x1.jpg
!public/artwork/gameplay-2p-1x1.webp
!public/artwork/social-preview.png
!public/artwork/trailer.mp4
artwork/ad-clip/output/raw/
# Transition-tour review renders (scripts/record-transitions.js)
recordings/
# Regenerable cross-platform TV gallery output (see scripts/gallery/README.md)
scripts/gallery/shots/
scripts/gallery/gallery.html
# Docker staging copy of public/gallery* made by the tv-gallery workflow
scripts/gallery/webshell/
build/
.dev-certs/
public/display/screen.html
public/controller/controller.html