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Graveyard Tracker.sln

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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.12.35527.113 d17.12
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{F184B08F-C81C-45F6-A57F-5ABD9991F28F}") = "Graveyard Tracker", "Graveyard Tracker\Graveyard Tracker.vbproj", "{B991E7A8-4203-4119-B06A-891A9E729776}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{B991E7A8-4203-4119-B06A-891A9E729776}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{B991E7A8-4203-4119-B06A-891A9E729776}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{B991E7A8-4203-4119-B06A-891A9E729776}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{B991E7A8-4203-4119-B06A-891A9E729776}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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Imports Microsoft.VisualBasic.ApplicationServices
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Namespace My
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' The following events are available for MyApplication:
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' Startup: Raised when the application starts, before the startup form is created.
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' Shutdown: Raised after all application forms are closed. This event is not raised if the application terminates abnormally.
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' UnhandledException: Raised if the application encounters an unhandled exception.
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' StartupNextInstance: Raised when launching a single-instance application and the application is already active.
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' NetworkAvailabilityChanged: Raised when the network connection is connected or disconnected.
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' **NEW** ApplyApplicationDefaults: Raised when the application queries default values to be set for the application.
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' Example:
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' Private Sub MyApplication_ApplyApplicationDefaults(sender As Object, e As ApplyApplicationDefaultsEventArgs) Handles Me.ApplyApplicationDefaults
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'
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' ' Setting the application-wide default Font:
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' e.Font = New Font(FontFamily.GenericSansSerif, 12, FontStyle.Regular)
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'
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' ' Setting the HighDpiMode for the Application:
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' e.HighDpiMode = HighDpiMode.PerMonitorV2
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'
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' ' If a splash dialog is used, this sets the minimum display time:
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' e.MinimumSplashScreenDisplayTime = 4000
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' End Sub
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Partial Friend Class MyApplication
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End Class
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End Namespace
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Any raw assets you want to be deployed with your application can be placed in
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this directory (and child directories) and given a Build Action of "AndroidAsset".
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These files will be deployed with your package and will be accessible using Android's
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AssetManager, like this:
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public class ReadAsset : Activity
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{
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protected override void OnCreate (Bundle bundle)
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{
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base.OnCreate (bundle);
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InputStream input = Assets.Open ("my_asset.txt");
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}
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}
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Additionally, some Android functions will automatically load asset files:
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Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{806447B2-8F04-4D0B-BDC1-C562884D28DE}</ProjectGuid>
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<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<TemplateGuid>{d0238942-4dcf-4d08-b23a-81159ca3b345}</TemplateGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Graveyard_Tracker</RootNamespace>
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<AssemblyName>Graveyard Tracker</AssemblyName>
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<FileAlignment>512</FileAlignment>
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<Deterministic>True</Deterministic>
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<AndroidApplication>True</AndroidApplication>
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<AndroidResgenFile>Resources\Resource.designer.cs</AndroidResgenFile>
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<AndroidResgenClass>Resource</AndroidResgenClass>
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<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
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<AndroidUseLatestPlatformSdk>false</AndroidUseLatestPlatformSdk>
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<TargetFrameworkVersion>v13.0</TargetFrameworkVersion>
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<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
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<MonoAndroidResourcePrefix>Resources</MonoAndroidResourcePrefix>
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<MonoAndroidAssetsPrefix>Assets</MonoAndroidAssetsPrefix>
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<AndroidEnableSGenConcurrent>true</AndroidEnableSGenConcurrent>
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<AndroidUseAapt2>true</AndroidUseAapt2>
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<AndroidHttpClientHandlerType>Xamarin.Android.Net.AndroidClientHandler</AndroidHttpClientHandlerType>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>True</DebugSymbols>
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<DebugType>portable</DebugType>
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<Optimize>False</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AndroidLinkMode>None</AndroidLinkMode>
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<EmbedAssembliesIntoApk>False</EmbedAssembliesIntoApk>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugSymbols>True</DebugSymbols>
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<DebugType>portable</DebugType>
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<Optimize>True</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AndroidManagedSymbols>true</AndroidManagedSymbols>
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<AndroidLinkMode>SdkOnly</AndroidLinkMode>
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<EmbedAssembliesIntoApk>True</EmbedAssembliesIntoApk>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Xml" />
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<Reference Include="System.Core" />
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<Reference Include="Mono.Android" />
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<Reference Include="System.Numerics" />
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<Reference Include="System.Numerics.Vectors" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="MainActivity.cs" />
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<Compile Include="Resources\Resource.designer.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="Resources\AboutResources.txt" />
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<None Include="Properties\AndroidManifest.xml" />
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<None Include="Assets\AboutAssets.txt" />
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</ItemGroup>
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<ItemGroup>
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<AndroidResource Include="Resources\layout\activity_main.xml">
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<SubType>Designer</SubType>
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</AndroidResource>
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<AndroidResource Include="Resources\layout\app_bar_main.xml">
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<SubType>Designer</SubType>
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</AndroidResource>
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<AndroidResource Include="Resources\layout\content_main.xml">
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<SubType>Designer</SubType>
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</AndroidResource>
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<AndroidResource Include="Resources\layout\nav_header_main.xml">
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<SubType>Designer</SubType>
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</AndroidResource>
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<AndroidResource Include="Resources\values\colors.xml" />
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<AndroidResource Include="Resources\values\dimens.xml" />
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<AndroidResource Include="Resources\values\drawables.xml" />
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<AndroidResource Include="Resources\values\ic_launcher_background.xml" />
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<AndroidResource Include="Resources\values\strings.xml" />
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<AndroidResource Include="Resources\values\styles.xml" />
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<AndroidResource Include="Resources\drawable\side_nav_bar.xml" />
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<AndroidResource Include="Resources\drawable-v21\ic_menu_camera.xml" />
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<AndroidResource Include="Resources\drawable-v21\ic_menu_gallery.xml" />
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<AndroidResource Include="Resources\drawable-v21\ic_menu_manage.xml" />
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<AndroidResource Include="Resources\drawable-v21\ic_menu_send.xml" />
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<AndroidResource Include="Resources\drawable-v21\ic_menu_share.xml" />
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<AndroidResource Include="Resources\drawable-v21\ic_menu_slideshow.xml" />
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<AndroidResource Include="Resources\menu\activity_main_drawer.xml" />
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<AndroidResource Include="Resources\menu\menu_main.xml" />
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<AndroidResource Include="Resources\mipmap-anydpi-v26\ic_launcher.xml" />
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<AndroidResource Include="Resources\mipmap-anydpi-v26\ic_launcher_round.xml" />
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<AndroidResource Include="Resources\mipmap-hdpi\ic_launcher.png" />
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<AndroidResource Include="Resources\mipmap-hdpi\ic_launcher_foreground.png" />
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<AndroidResource Include="Resources\mipmap-hdpi\ic_launcher_round.png" />
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<AndroidResource Include="Resources\mipmap-mdpi\ic_launcher.png" />
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<AndroidResource Include="Resources\mipmap-mdpi\ic_launcher_foreground.png" />
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<AndroidResource Include="Resources\mipmap-mdpi\ic_launcher_round.png" />
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<AndroidResource Include="Resources\mipmap-xhdpi\ic_launcher.png" />
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<AndroidResource Include="Resources\mipmap-xhdpi\ic_launcher_foreground.png" />
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<AndroidResource Include="Resources\mipmap-xhdpi\ic_launcher_round.png" />
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<AndroidResource Include="Resources\mipmap-xxhdpi\ic_launcher.png" />
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<AndroidResource Include="Resources\mipmap-xxhdpi\ic_launcher_foreground.png" />
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<AndroidResource Include="Resources\mipmap-xxhdpi\ic_launcher_round.png" />
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<AndroidResource Include="Resources\mipmap-xxxhdpi\ic_launcher.png" />
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<AndroidResource Include="Resources\mipmap-xxxhdpi\ic_launcher_foreground.png" />
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<AndroidResource Include="Resources\mipmap-xxxhdpi\ic_launcher_round.png" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Xamarin.AndroidX.AppCompat" Version="1.2.0.5" />
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<PackageReference Include="Xamarin.Google.Android.Material" Version="1.0.0.1" />
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<PackageReference Include="Xamarin.Essentials" Version="1.6.1" />
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>WinExe</OutputType>
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<TargetFramework>net9.0-windows</TargetFramework>
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<RootNamespace>Graveyard_Tracker</RootNamespace>
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<StartupObject>Sub Main</StartupObject>
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<UseWindowsForms>true</UseWindowsForms>
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<MyType>WindowsForms</MyType>
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</PropertyGroup>
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<ItemGroup>
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<Import Include="System.Data" />
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<Import Include="System.Drawing" />
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<Import Include="System.Windows.Forms" />
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</ItemGroup>
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<ItemGroup>
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<Compile Update="My Project\Application.Designer.vb">
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<DependentUpon>Application.myapp</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<None Update="My Project\Application.myapp">
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<Generator>MyApplicationCodeGenerator</Generator>
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<LastGenOutput>Application.Designer.vb</LastGenOutput>
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</None>
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</ItemGroup>
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</Project>

Graveyard Tracker/GraveyardHome.Designer.vb

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