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@@ -80,6 +81,8 @@ It cannot be added to a non-`UPROPERTY` field.
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It also bypasses the private BPRW conflict check (which is compile time only, it does not affect the editor, or the game),
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so that no changes to the game headers are required.
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This is also used for properties within structs, provided they are a UPROPERTY and the struct is BlueprintType (which can be added with an Access Transformer).
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=== BlueprintCallable
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Adds `BlueprintCallable` to the specified UFUNCTION, allowing you to call that function from blueprints.
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