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Add "Unreal Learning Resources" page and link to it from relevant pages. Remove outdated pages.
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modules/ROOT/nav.adoc

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*** xref:Development/Modeling/MainMaterials.adoc[Main Materials]
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*** xref:Development/Modeling/style.adoc[Style Guide]
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** xref:Development/UnrealEngine/index.adoc[Unreal Engine]
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*** xref:Development/UnrealEngine/Code.adoc[Code]
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*** xref:Development/UnrealEngine/BluePrints.adoc[Blueprints]
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*** xref:Development/UnrealEngine/Editor/index.adoc[Unreal Editor]
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**** xref:Development/UnrealEngine/Editor/MainWindow.adoc[Main Window]
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*** xref:Development/UnrealEngine/UnrealLearningResources.adoc[Unreal Learning Resources]
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*** xref:Development/UnrealEngine/CoreRedirect.adoc[Core Redirects]
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*** xref:Development/UnrealEngine/StringClasses.adoc[String Classes]
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*** xref:Development/UnrealEngine/Code.adoc[Code]
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*** xref:Development/UnrealEngine/BluePrints.adoc[Blueprints]
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** xref:Development/Satisfactory/index.adoc[Satisfactory]
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*** xref:Development/Satisfactory/Multiplayer.adoc[Multiplayer]
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*** Game Features

modules/ROOT/pages/Development/BeginnersGuide/SimpleMod/NextSteps.adoc

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@@ -5,17 +5,15 @@ You've reached the end of the getting started guide - congratulations!
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If you're still looking to learn about a specific concept,
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check and see if we have a page on it in the other sections of the documentation.
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Once you have a mod you're ready to upload, follow the
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xref:Development/BeginnersGuide/ReleaseMod.adoc[Releasing Your Mod]
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directions to export and upload it for other people to use.
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You can also ask questions on the https://discord.ficsit.app[Discord Server].
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You may also be interested in {cpp} modding,
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which allows modifying and creating much more advanced game behaviors.
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More info can be found on that xref:Development/Cpp/index.adoc[here].
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Consider checking out what mods on ficsit.app have their source code available and
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xref:Development/BeginnersGuide/ImportingAnotherMod.adoc[checking them out in your editor]
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to learn from their code.
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A curated list of open source examples can be found xref:Development/OpenSourceExamples.adoc[here].
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* Once you have a mod you're ready to upload, follow the
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xref:Development/BeginnersGuide/ReleaseMod.adoc[Releasing Your Mod]
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directions to export and upload it for other people to use.
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* You can also ask questions on the https://discord.ficsit.app[Discord Server].
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* You may also be interested in {cpp} modding,
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which allows modifying and creating much more advanced game behaviors.
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More info can be found on that xref:Development/Cpp/index.adoc[here].
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* Consider checking out what mods on ficsit.app have their source code available and
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xref:Development/BeginnersGuide/ImportingAnotherMod.adoc[checking them out in your editor]
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to learn from their code.
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A curated list of open source examples can be found xref:Development/OpenSourceExamples.adoc[here].
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* Check out resources linked on the xref:Development/UnrealEngine/UnrealLearningResources.adoc[Unreal Learning Resources page]

modules/ROOT/pages/Development/BeginnersGuide/SimpleMod/buildable.adoc

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== Trying it Out
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If you load up the game now, you should be able to build the Doc Build in game, but it is purely an object that sits there and exists. You should be able to paint it with the paint tool, and it should look roughly like it does in the icon image.
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If you load up the game now, you should be able to build the Doc Build in game.
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You should be able to paint it with the paint tool, and it should look roughly like it does in the icon image.
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== Troubleshooting
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