So finally, glslViewer is available in Termux X11 Repository, but, i have a problem, when i try to render WaterBottle.glb from Khronos glTF Sample Assets, it makes the Albedo (Base Texture) of the model dark:

see on the Right window, why it's dark like that, but when i view the same exact model with this 3D Model Viewer, it correctly renders it:

This also happened on .obj format, where it seems doesn't recognize the .mtl file, i set the Kd to be 0.5 0.5 1.0, the model is dark on .obj format
am i doing something wrong? or is it just a Bug? you also notice that the Interactive Terminal is bit Buggy, but that doesn't bother me, any reason why the model is dark
So finally, glslViewer is available in Termux X11 Repository, but, i have a problem, when i try to render WaterBottle.glb from Khronos glTF Sample Assets, it makes the Albedo (Base Texture) of the model dark:
see on the Right window, why it's dark like that, but when i view the same exact model with this 3D Model Viewer, it correctly renders it:
This also happened on .obj format, where it seems doesn't recognize the .mtl file, i set the Kd to be 0.5 0.5 1.0, the model is dark on .obj format
am i doing something wrong? or is it just a Bug? you also notice that the Interactive Terminal is bit Buggy, but that doesn't bother me, any reason why the model is dark