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405 lines (363 loc) · 11.2 KB
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/* Copyright (c) 2013-2016 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include <mgba/debugger/debugger.h>
#ifndef DISABLE_THREADING
#include <mgba/core/thread.h>
#endif
#include <mgba/core/core.h>
#include <mgba/internal/debugger/cli-debugger.h>
#include <mgba/internal/debugger/symbols.h>
#ifdef ENABLE_GDB_STUB
#include <mgba/internal/debugger/gdb-stub.h>
#endif
#ifdef ENABLE_SCRIPTING
#include <mgba/core/scripting.h>
#endif
const uint32_t DEBUGGER_ID = 0xDEADBEEF;
mLOG_DEFINE_CATEGORY(DEBUGGER, "Debugger", "core.debugger");
DEFINE_VECTOR(mBreakpointList, struct mBreakpoint);
DEFINE_VECTOR(mWatchpointList, struct mWatchpoint);
DEFINE_VECTOR(mDebuggerModuleList, struct mDebuggerModule*);
static void _mDebuggerInit(void* cpu, struct mCPUComponent* component);
static void _mDebuggerDeinit(struct mCPUComponent* component);
struct mDebuggerModule* mDebuggerCreateModule(enum mDebuggerType type, struct mCore* core) {
if (!core->supportsDebuggerType(core, type)) {
return NULL;
}
union DebugUnion {
struct mDebuggerModule d;
struct CLIDebugger cli;
#ifdef ENABLE_GDB_STUB
struct GDBStub gdb;
#endif
};
union DebugUnion* debugger = malloc(sizeof(union DebugUnion));
memset(debugger, 0, sizeof(*debugger));
switch (type) {
case DEBUGGER_CLI:
CLIDebuggerCreate(&debugger->cli);
struct CLIDebuggerSystem* sys = core->cliDebuggerSystem(core);
CLIDebuggerAttachSystem(&debugger->cli, sys);
break;
case DEBUGGER_GDB:
#ifdef ENABLE_GDB_STUB
GDBStubCreate(&debugger->gdb);
struct Address localHost = {
.version = IPV4,
.ipv4 = 0x7F000001
};
GDBStubListen(&debugger->gdb, 2345, &localHost, GDB_WATCHPOINT_STANDARD_LOGIC);
break;
#endif
case DEBUGGER_NONE:
case DEBUGGER_ACCESS_LOGGER:
case DEBUGGER_CUSTOM:
case DEBUGGER_MAX:
free(debugger);
return NULL;
break;
}
return &debugger->d;
}
void mDebuggerInit(struct mDebugger* debugger) {
memset(debugger, 0, sizeof(*debugger));
mDebuggerModuleListInit(&debugger->modules, 4);
TableInit(&debugger->pointOwner, 0, NULL);
}
void mDebuggerDeinit(struct mDebugger* debugger) {
mDebuggerModuleListDeinit(&debugger->modules);
TableDeinit(&debugger->pointOwner);
}
void mDebuggerAttach(struct mDebugger* debugger, struct mCore* core) {
debugger->d.id = DEBUGGER_ID;
debugger->d.init = _mDebuggerInit;
debugger->d.deinit = _mDebuggerDeinit;
debugger->core = core;
if (!debugger->core->symbolTable) {
debugger->core->loadSymbols(debugger->core, NULL);
}
debugger->platform = core->debuggerPlatform(core);
debugger->platform->p = debugger;
core->attachDebugger(core, debugger);
}
#ifndef DISABLE_THREADING
void mDebuggerSetThread(struct mDebugger* debugger, struct mCoreThreadInternal* thread) {
if (!debugger->threadImpl) {
debugger->threadImpl = thread;
}
}
void mDebuggerUnsetThread(struct mDebugger* debugger) {
if (debugger->threadImpl) {
debugger->threadImpl = 0;
}
}
#endif
void mDebuggerAttachModule(struct mDebugger* debugger, struct mDebuggerModule* module) {
module->p = debugger;
*mDebuggerModuleListAppend(&debugger->modules) = module;
if (debugger->state > DEBUGGER_CREATED && debugger->state < DEBUGGER_SHUTDOWN) {
if (module->init) {
module->init(module);
}
}
}
void mDebuggerDetachModule(struct mDebugger* debugger, struct mDebuggerModule* module) {
size_t i;
for (i = 0; i < mDebuggerModuleListSize(&debugger->modules); ++i) {
if (module != *mDebuggerModuleListGetPointer(&debugger->modules, i)) {
continue;
}
if (debugger->state > DEBUGGER_CREATED && debugger->state < DEBUGGER_SHUTDOWN) {
if (module->deinit) {
module->deinit(module);
}
}
mDebuggerModuleListShift(&debugger->modules, i, 1);
break;
}
}
void mDebuggerRunTimeout(struct mDebugger* debugger, int32_t timeoutMs) {
size_t i;
size_t anyPaused = 0;
#ifndef DISABLE_THREADING
struct mCoreThreadInternal* impl = debugger->threadImpl;
#endif
switch (debugger->state) {
case DEBUGGER_RUNNING:
bool hasBreakpoints = debugger->platform->hasBreakpoints(debugger->platform);
#ifndef DISABLE_THREADING
if (impl) {
if (impl->state == mTHREAD_RUNNING) {
if (!hasBreakpoints) {
MutexUnlock(&impl->stateMutex);
debugger->core->runLoop(debugger->core);
MutexLock(&impl->stateMutex);
} else {
MutexUnlock(&impl->stateMutex);
debugger->core->step(debugger->core);
debugger->platform->checkBreakpoints(debugger->platform);
MutexLock(&impl->stateMutex);
}
}
} else
#endif
{
if (!hasBreakpoints) {
debugger->core->runLoop(debugger->core);
} else {
debugger->core->step(debugger->core);
debugger->platform->checkBreakpoints(debugger->platform);
}
}
break;
case DEBUGGER_CALLBACK:
#ifndef DISABLE_THREADING
if (impl) {
MutexUnlock(&impl->stateMutex);
debugger->core->step(debugger->core);
debugger->platform->checkBreakpoints(debugger->platform);
for (i = 0; i < mDebuggerModuleListSize(&debugger->modules); ++i) {
struct mDebuggerModule* module = *mDebuggerModuleListGetPointer(&debugger->modules, i);
if (module->needsCallback) {
module->custom(module);
}
}
MutexLock(&impl->stateMutex);
} else
#endif
{
debugger->core->step(debugger->core);
debugger->platform->checkBreakpoints(debugger->platform);
for (i = 0; i < mDebuggerModuleListSize(&debugger->modules); ++i) {
struct mDebuggerModule* module = *mDebuggerModuleListGetPointer(&debugger->modules, i);
if (module->needsCallback) {
module->custom(module);
}
}
}
break;
case DEBUGGER_PAUSED:
#ifndef DISABLE_THREADING
if (impl) {
MutexUnlock(&impl->stateMutex);
for (i = 0; i < mDebuggerModuleListSize(&debugger->modules); ++i) {
struct mDebuggerModule* module = *mDebuggerModuleListGetPointer(&debugger->modules, i);
if (module->isPaused) {
if (module->paused) {
module->paused(module, timeoutMs);
}
if (module->isPaused) {
++anyPaused;
}
} else if (module->needsCallback) {
module->custom(module);
}
}
MutexLock(&impl->stateMutex);
} else
#endif
{
for (i = 0; i < mDebuggerModuleListSize(&debugger->modules); ++i) {
struct mDebuggerModule* module = *mDebuggerModuleListGetPointer(&debugger->modules, i);
if (module->isPaused) {
if (module->paused) {
module->paused(module, timeoutMs);
}
if (module->isPaused) {
++anyPaused;
}
} else if (module->needsCallback) {
module->custom(module);
}
}
}
if (debugger->state == DEBUGGER_PAUSED && !anyPaused) {
debugger->state = DEBUGGER_RUNNING;
}
break;
case DEBUGGER_CREATED:
mLOG(DEBUGGER, ERROR, "Attempted to run debugger before initialization");
return;
case DEBUGGER_SHUTDOWN:
return;
}
}
void mDebuggerRun(struct mDebugger* debugger) {
mDebuggerRunTimeout(debugger, 50);
}
void mDebuggerRunFrame(struct mDebugger* debugger) {
uint32_t frame = debugger->core->frameCounter(debugger->core);
do {
mDebuggerRun(debugger);
} while (debugger->core->frameCounter(debugger->core) == frame);
}
void mDebuggerEnter(struct mDebugger* debugger, enum mDebuggerEntryReason reason, struct mDebuggerEntryInfo* info) {
if (debugger->platform->entered) {
debugger->platform->entered(debugger->platform, reason, info);
}
size_t i;
for (i = 0; i < mDebuggerModuleListSize(&debugger->modules); ++i) {
struct mDebuggerModule* module = *mDebuggerModuleListGetPointer(&debugger->modules, i);
if (info && info->target) {
// This check needs to be in the loop to make sure we don't
// accidentally enter a module that isn't registered.
// This is an error by the caller, but it's good to check for.
if (info->target != module) {
continue;
}
// Make this the last loop so we don't hit this one twice
i = mDebuggerModuleListSize(&debugger->modules) - 1;
}
module->isPaused = true;
if (module->entered) {
module->entered(module, reason, info);
}
}
#ifdef ENABLE_SCRIPTING
if (debugger->bridge) {
mScriptBridgeDebuggerEntered(debugger->bridge, reason, info);
}
#endif
mDebuggerUpdatePaused(debugger);
}
void mDebuggerInterrupt(struct mDebugger* debugger) {
size_t i;
for (i = 0; i < mDebuggerModuleListSize(&debugger->modules); ++i) {
struct mDebuggerModule* module = *mDebuggerModuleListGetPointer(&debugger->modules, i);
if (module->interrupt) {
module->interrupt(module);
}
}
}
void mDebuggerUpdatePaused(struct mDebugger* debugger) {
if (debugger->state == DEBUGGER_SHUTDOWN) {
return;
}
size_t anyPaused = 0;
size_t anyCallback = 0;
size_t i;
for (i = 0; i < mDebuggerModuleListSize(&debugger->modules); ++i) {
struct mDebuggerModule* module = *mDebuggerModuleListGetPointer(&debugger->modules, i);
if (module->isPaused) {
++anyPaused;
}
if (module->needsCallback) {
++anyCallback;
}
}
if (anyPaused) {
debugger->state = DEBUGGER_PAUSED;
} else if (anyCallback) {
debugger->state = DEBUGGER_CALLBACK;
} else {
debugger->state = DEBUGGER_RUNNING;
}
}
void mDebuggerShutdown(struct mDebugger* debugger) {
debugger->state = DEBUGGER_SHUTDOWN;
}
bool mDebuggerIsShutdown(const struct mDebugger* debugger) {
return debugger->state == DEBUGGER_SHUTDOWN;
}
void mDebuggerUpdate(struct mDebugger* debugger) {
size_t i;
for (i = 0; i < mDebuggerModuleListSize(&debugger->modules); ++i) {
struct mDebuggerModule* module = *mDebuggerModuleListGetPointer(&debugger->modules, i);
if (module->update) {
module->update(module);
}
}
}
static void _mDebuggerInit(void* cpu, struct mCPUComponent* component) {
struct mDebugger* debugger = (struct mDebugger*) component;
debugger->state = DEBUGGER_RUNNING;
debugger->platform->init(cpu, debugger->platform);
size_t i;
for (i = 0; i < mDebuggerModuleListSize(&debugger->modules); ++i) {
struct mDebuggerModule* module = *mDebuggerModuleListGetPointer(&debugger->modules, i);
if (module->init) {
module->init(module);
}
}
}
static void _mDebuggerDeinit(struct mCPUComponent* component) {
struct mDebugger* debugger = (struct mDebugger*) component;
debugger->state = DEBUGGER_SHUTDOWN;
size_t i;
for (i = 0; i < mDebuggerModuleListSize(&debugger->modules); ++i) {
struct mDebuggerModule* module = *mDebuggerModuleListGetPointer(&debugger->modules, i);
if (module->deinit) {
module->deinit(module);
}
}
debugger->platform->deinit(debugger->platform);
}
bool mDebuggerLookupIdentifier(struct mDebugger* debugger, const char* name, int32_t* value, int* segment) {
*segment = -1;
#ifdef ENABLE_SCRIPTING
if (debugger->bridge && mScriptBridgeLookupSymbol(debugger->bridge, name, value)) {
return true;
}
#endif
if (debugger->core->symbolTable && mDebuggerSymbolLookup(debugger->core->symbolTable, name, value, segment)) {
return true;
}
if (debugger->core->lookupIdentifier(debugger->core, name, value, segment)) {
return true;
}
if (debugger->platform && debugger->core->readRegister(debugger->core, name, value)) {
return true;
}
return false;
}
void mDebuggerModuleSetNeedsCallback(struct mDebuggerModule* debugger) {
debugger->needsCallback = true;
mDebuggerUpdatePaused(debugger->p);
}
void mDebuggerModuleClearNeedsCallback(struct mDebuggerModule* debugger) {
debugger->needsCallback = false;
mDebuggerUpdatePaused(debugger->p);
}