How to render RmlUi 6.2 with GLFW and OpenGL? #948
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Dasmin-Igarro
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Hello! If you are trying out the samples, you can simply set the CMake option to If you are trying to integrate it into your own engine, then you can copy the GL3 and GLFW files from the Backends directory into your project. See the documentation here for some more details, this is for SDL, but equivalently applies to GLFW. |
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Hello!
Before anything: My english is pretty bad, so I am sorry for any writing or grammatical errors.
I want to set OpenGL as the renderer for RmlUi 6.2, and do that in a GLFW window, with the official backends from RmlUi, but I do not know, how to use them.
Does anybody know how to use the backends to work with OpenGL and GLFW?
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