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Zichuan Gong
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Tiled resource tier 4 spec update
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d3d/D3D12TiledResourceTier4.md

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@@ -23,7 +23,7 @@ Since 64KB_STANDARD_SWIZZLE is not widely adopted, tiled resource tier 4 does no
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## API
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D3D12 has already exposed D3D12_TILED_RESOURCES_TIER_4, although it can only be used as an experimental feature with developer mode enabled. Therefore, no API change is needed here.
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There is no API change. D3D12_TILED_RESOURCES_TIER_4 is already available.
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Existing D3D12 resource creation APIs can already be used to create 64KB_UNDEFINED_SWIZZLE texture arrays with a full mip chain. Other D3D12 tiled resource APIs (GetResourceTiling, UpdateTileMappings, etc.) do not need to change for the same reason.
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