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//
// AccessoryManager+ToRadio.swift
// Meshtastic
//
// Created by Jake Bordens on 7/18/25.
//
import Foundation
import MeshtasticProtobufs
import OSLog
@preconcurrency import SwiftData
extension AccessoryManager {
public func getCannedMessageModuleMessages(destNum: Int64, wantResponse: Bool) throws {
guard let deviceNum = self.activeConnection?.device.num else {
Logger.services.error("Error while sending CannedMessageModule request. No active device.")
throw AccessoryError.ioFailed("No active device")
}
var adminPacket = AdminMessage()
adminPacket.getCannedMessageModuleMessagesRequest = true
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(destNum)
meshPacket.from = UInt32(deviceNum)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
meshPacket.decoded.wantResponse = wantResponse
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("Error serializing admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
dataMessage.wantResponse = wantResponse
meshPacket.decoded = dataMessage
var toRadio: ToRadio!
toRadio = ToRadio()
toRadio.packet = meshPacket
let logString = String.localizedStringWithFormat("Requested Canned Messages Module Messages for node: %@".localized, String(deviceNum))
Task {
try await send(toRadio, debugDescription: logString)
}
}
public func getRingtone(destNum: Int64, wantResponse: Bool) throws {
guard let deviceNum = self.activeConnection?.device.num else {
Logger.services.error("Error while sending RtttlConfig request. No active device.")
throw AccessoryError.ioFailed("No active device")
}
var adminPacket = AdminMessage()
adminPacket.getRingtoneRequest = true
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(destNum)
meshPacket.from = UInt32(deviceNum)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
meshPacket.decoded.wantResponse = wantResponse
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("Error serializing admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
dataMessage.wantResponse = wantResponse
meshPacket.decoded = dataMessage
var toRadio: ToRadio!
toRadio = ToRadio()
toRadio.packet = meshPacket
let logString = String.localizedStringWithFormat("Requested RTTTL Config Module ringtone for node: %@".localized, String(deviceNum))
Task {
try await send(toRadio, debugDescription: logString)
}
}
// Send an admin message to a radio, save a message to core data for logging
private func sendAdminMessageToRadio(meshPacket: MeshPacket, adminDescription: String?) async throws {
var toRadio: ToRadio!
toRadio = ToRadio()
toRadio.packet = meshPacket
try await send(toRadio)
if let adminDescription {
Logger.admin.debug("\(adminDescription, privacy: .public)")
}
}
public func addContactFromURL(base64UrlString: String) async throws {
guard let deviceNum = self.activeConnection?.device.num else {
Logger.services.error("Error while sending CannedMessageModule request. No active device.")
throw AccessoryError.ioFailed("No active device")
}
let decodedString = base64UrlString.base64urlToBase64()
if let decodedData = Data(base64Encoded: decodedString) {
do {
let contact: SharedContact = try SharedContact(serializedBytes: decodedData)
var adminPacket = AdminMessage()
adminPacket.addContact = contact
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(deviceNum)
meshPacket.from = UInt32(deviceNum)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
meshPacket.channel = 0
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("addContactFromURL: Unable to serialize admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
meshPacket.decoded = dataMessage
var toRadio: ToRadio!
toRadio = ToRadio()
toRadio.packet = meshPacket
let logString = String.localizedStringWithFormat("Added contact %@ to device".localized, contact.user.longName)
try await send(toRadio, debugDescription: logString)
// Create a NodeInfo (User) packet for the newly added contact
var dataNodeMessage = DataMessage()
if let nodeInfoData = try? contact.user.serializedData() {
dataNodeMessage.payload = nodeInfoData
dataNodeMessage.portnum = PortNum.nodeinfoApp
var nodeMeshPacket = MeshPacket()
nodeMeshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
nodeMeshPacket.to = UInt32.max
nodeMeshPacket.from = UInt32(contact.nodeNum)
nodeMeshPacket.decoded = dataNodeMessage
// Update local database with the new node info
// Do not auto-favorite when using CLIENT_BASE role to avoid creating routing issues
let shouldFavorite = connectedDeviceRole != .clientBase
await MeshPackets.shared.upsertNodeInfoPacket(packet: nodeMeshPacket, favorite: shouldFavorite, overTheMesh: false)
}
} catch {
Logger.data.error("Failed to decode contact data: \(error.localizedDescription, privacy: .public)")
throw AccessoryError.appError("Unable to decode contact data from QR code.")
}
}
}
// toConnection parameter can be used during connection process before the AccessoryManager is fully setup
public func sendHeartbeat(toConnection: Connection? = nil) async throws {
var heartbeatToRadio: ToRadio = ToRadio()
var heartbeatPacket = Heartbeat()
// Note: at the time of writing, there was some indication that the firmware might
// respond to a nonce == 1 differently than other nonces. So making this a random
// from 2..UInt32 max. If additional special cases are added, can increase the
// lower bound
heartbeatPacket.nonce = UInt32.random(in: 2...UInt32.max)
heartbeatToRadio.payloadVariant = .heartbeat(heartbeatPacket)
if let toConnection {
try await toConnection.send(heartbeatToRadio)
} else {
try await self.send(heartbeatToRadio)
}
await self.heartbeatResponseTimer?.reset(delay: .seconds(5.0))
}
public func sendTime() async throws {
guard let deviceNum = self.activeDeviceNum.map({ UInt32($0) }) else {
Logger.mesh.error("🚫 Unable to send time, connected node is disconnected or invalid")
return
}
var adminPacket = AdminMessage()
adminPacket.setTimeOnly = UInt32(Date().timeIntervalSince1970)
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = deviceNum
meshPacket.from = deviceNum
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
meshPacket.channel = 0
var dataMessage = DataMessage()
if let serializedData: Data = try? adminPacket.serializedData() {
dataMessage.payload = serializedData
dataMessage.portnum = PortNum.adminApp
meshPacket.decoded = dataMessage
} else {
throw AccessoryError.ioFailed("sendTime: Unable to serialize admin packet")
}
let messageDescription = "🕛 Sent Set Time Admin Message to the connected node."
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
}
public func sendShutdown(fromUser: UserEntity, toUser: UserEntity) async throws {
var adminPacket = AdminMessage()
adminPacket.shutdownSeconds = 5
if fromUser != toUser {
adminPacket.sessionPasskey = toUser.userNode?.sessionPasskey ?? Data()
}
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
if let serializedData: Data = try? adminPacket.serializedData() {
dataMessage.payload = serializedData
dataMessage.portnum = PortNum.adminApp
meshPacket.decoded = dataMessage
} else {
throw AccessoryError.ioFailed("sendShutdown: Unable to serialize admin packet")
}
let messageDescription = "🚀 Sent Shutdown Admin Message to: \(toUser.longName ?? "Unknown".localized) from: \(fromUser.longName ?? "Unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
}
public func sendReboot(fromUser: UserEntity, toUser: UserEntity) async throws {
var adminPacket = AdminMessage()
adminPacket.rebootSeconds = 5
if fromUser != toUser {
adminPacket.sessionPasskey = toUser.userNode?.sessionPasskey ?? Data()
}
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
if let serializedData: Data = try? adminPacket.serializedData() {
dataMessage.payload = serializedData
dataMessage.portnum = PortNum.adminApp
meshPacket.decoded = dataMessage
} else {
throw AccessoryError.ioFailed("sendReboot: Unable to serialize Admin packet")
}
let messageDescription = "🚀 Sent Reboot Admin Message to: \(toUser.longName ?? "Unknown".localized) from: \(fromUser.longName ?? "Unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
}
public func sendFindNodeRequest(fromUser: UserEntity, toUser: UserEntity, durationSeconds: UInt32 = 0, stop: Bool = false) async throws -> Int64 {
var request = AdminMessage.FindNodeRequest()
request.durationSeconds = min(durationSeconds, 300)
request.stop = stop
var adminPacket = AdminMessage()
adminPacket.findNodeRequest = request
if fromUser != toUser {
adminPacket.sessionPasskey = toUser.userNode?.sessionPasskey ?? Data()
}
var meshPacket = MeshPacket()
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let serializedData = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("sendFindNodeRequest: Unable to serialize Admin packet")
}
dataMessage.payload = serializedData
dataMessage.portnum = PortNum.adminApp
dataMessage.wantResponse = true
meshPacket.decoded = dataMessage
let action = stop ? "Stop Find Node" : "Find Node"
let messageDescription = "🔊 Sent \(action) Admin Message to: \(toUser.longName ?? "Unknown".localized) from: \(fromUser.longName ?? "Unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
return Int64(meshPacket.id)
}
public func sendMessage(message: String, toUserNum: Int64, channel: Int32, isEmoji: Bool, replyID: Int64) async throws {
guard let fromUserNum = self.activeConnection?.device.num else {
Logger.services.error("Error while sending CannedMessageModule request. No active device.")
throw AccessoryError.ioFailed("No active device")
}
guard message.count > 0 else {
// Don't send an empty message
Logger.mesh.info("🚫 Don't Send an Empty Message")
return
}
let messageUsers = FetchDescriptor<UserEntity>(predicate: #Predicate { $0.num == fromUserNum || $0.num == toUserNum })
do {
let fetchedUsers = try context.fetch(messageUsers)
if fetchedUsers.isEmpty {
Logger.data.error("🚫 Message Users Not Found, Fail")
throw AccessoryError.ioFailed("🚫 Message Users Not Found, Fail")
} else if fetchedUsers.count >= 1 {
let newMessage = MessageEntity()
context.insert(newMessage)
newMessage.messageId = Int64(UInt32.random(in: UInt32(UInt8.max)..<UInt32.max))
newMessage.messageTimestamp = Int32(Date().timeIntervalSince1970)
newMessage.receivedACK = false
newMessage.read = true
if toUserNum > 0 {
newMessage.toUser = fetchedUsers.first(where: { $0.num == toUserNum })
newMessage.toUser?.lastMessage = Date()
if newMessage.toUser?.pkiEncrypted ?? false {
newMessage.publicKey = newMessage.toUser?.publicKey
newMessage.pkiEncrypted = true
}
}
newMessage.fromUser = fetchedUsers.first(where: { $0.num == fromUserNum })
newMessage.isEmoji = isEmoji
newMessage.admin = false
newMessage.channel = channel
if replyID > 0 {
newMessage.replyID = replyID
}
newMessage.messagePayload = message
newMessage.messagePayloadMarkdown = generateMessageMarkdown(message: message)
newMessage.read = true
let dataType = PortNum.textMessageApp
var messageQuotesReplaced = message.replacingOccurrences(of: "’", with: "'")
messageQuotesReplaced = message.replacingOccurrences(of: "”", with: "\"")
let payloadData: Data = messageQuotesReplaced.data(using: String.Encoding.utf8)!
var dataMessage = DataMessage()
dataMessage.payload = payloadData
dataMessage.portnum = dataType
var meshPacket = MeshPacket()
if newMessage.toUser?.pkiEncrypted ?? false {
meshPacket.pkiEncrypted = true
meshPacket.publicKey = newMessage.toUser?.publicKey ?? Data()
// Send a contact to the phone every time we send a dm so that any nodes that have rolled out of the db are there and we don't get a PKI Failed error
Task { @MainActor in
let am = AccessoryManager.shared
if let user = newMessage.toUser {
var contact = SharedContact()
contact.manuallyVerified = false
contact.nodeNum = UInt32(truncatingIfNeeded: user.num)
user.userNode?.favorite = user.userNode?.deviceConfig?.role ?? 0 != DeviceRoles.clientBase.rawValue
contact.user = user.toProto()
do {
let contactString = try contact.serializedData().base64EncodedString()
try? await am.addContactFromURL(base64UrlString: contactString)
try context.save()
} catch {
Logger.services.error("Error inserting new contact and resending encrypted send failed message: \(error)")
}
}
}
}
meshPacket.id = UInt32(newMessage.messageId)
if toUserNum > 0 {
meshPacket.to = UInt32(toUserNum)
let hopsAway = newMessage.toUser?.userNode?.hopsAway ?? 0
if hopsAway > Int32(truncatingIfNeeded: newMessage.fromUser?.userNode?.loRaConfig?.hopLimit ?? 0) {
meshPacket.hopLimit = UInt32(truncatingIfNeeded: hopsAway)
}
} else {
meshPacket.to = Constants.maximumNodeNum
}
meshPacket.channel = UInt32(channel)
meshPacket.from = UInt32(fromUserNum)
meshPacket.decoded = dataMessage
meshPacket.decoded.emoji = isEmoji ? 1 : 0
if replyID > 0 {
meshPacket.decoded.replyID = UInt32(replyID)
}
meshPacket.wantAck = true
var toRadio: ToRadio!
toRadio = ToRadio()
toRadio.packet = meshPacket
Task {
let logString = String.localizedStringWithFormat("Sent message %@ from %@ to %@".localized, String(newMessage.messageId), fromUserNum.toHex(), toUserNum.toHex())
try await send(toRadio, debugDescription: logString)
Logger.mesh.info("💬 \(logString, privacy: .public)")
}
do {
try context.save()
Logger.data.info("💾 Saved a new sent message from \(self.activeDeviceNum?.toHex() ?? "0", privacy: .public) to \(toUserNum.toHex(), privacy: .public)")
// Donate outgoing message to SiriKit for CarPlay
if !isEmoji {
#if os(iOS)
CarPlayIntentDonation.donateOutgoingMessage(content: message, toUserNum: toUserNum, channel: channel)
#endif
}
} catch {
let nsError = error as NSError
Logger.data.error("Unresolved Core Data error in Send Message Function your database is corrupted running a node db reset should clean up the data. Error: \(nsError, privacy: .public)")
throw error
}
}
} catch {
Logger.data.error("💥 Send message failure \(self.activeDeviceNum?.toHex() ?? "0", privacy: .public) to \(toUserNum.toHex(), privacy: .public)")
}
}
public func setFavoriteNode(node: NodeInfoEntity, connectedNodeNum: Int64) async throws {
var adminPacket = AdminMessage()
adminPacket.setFavoriteNode = UInt32(node.num)
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(connectedNodeNum)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("setFavoriteNode: Unable to serialize admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
meshPacket.decoded = dataMessage
var toRadio: ToRadio!
toRadio = ToRadio()
toRadio.packet = meshPacket
let logString = String.localizedStringWithFormat("Set node %@ as favorite on %@".localized, node.num.toHex(), connectedNodeNum.toHex())
try await send(toRadio, debugDescription: logString)
}
public func removeFavoriteNode(node: NodeInfoEntity, connectedNodeNum: Int64) async throws {
var adminPacket = AdminMessage()
adminPacket.removeFavoriteNode = UInt32(node.num)
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(connectedNodeNum)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("removeFavoriteNode: Unable to serialize admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
meshPacket.decoded = dataMessage
var toRadio: ToRadio!
toRadio = ToRadio()
toRadio.packet = meshPacket
let logString = String.localizedStringWithFormat("Remove node %@ as favorite on %@".localized, node.num.toHex(), connectedNodeNum.toHex())
try await send(toRadio, debugDescription: logString)
}
public func saveChannelSet(base64UrlString: String, addChannels: Bool = false, okToMQTT: Bool = false) async throws {
guard let deviceNum = self.activeConnection?.device.num else {
Logger.services.error("Error while sending saveChannelSet request. No active device.")
throw AccessoryError.ioFailed("No active device")
}
// Before we get started delete the existing channels from the myNodeInfo
if !addChannels {
tryClearExistingChannels()
}
let decodedString = base64UrlString.base64urlToBase64()
if let decodedData = Data(base64Encoded: decodedString) {
let channelSet: ChannelSet = try ChannelSet(serializedBytes: decodedData)
var myInfo: MyInfoEntity!
var i: Int32 = 0
if addChannels {
let fetchMyInfoRequest = FetchDescriptor<MyInfoEntity>(predicate: #Predicate { $0.myNodeNum == deviceNum })
let fetchedMyInfo = try context.fetch(fetchMyInfoRequest)
if fetchedMyInfo.count != 1 {
throw AccessoryError.appError("MyInfo not found")
}
// We are trying to add a channel so lets get the last index
myInfo = fetchedMyInfo[0]
i = Int32(myInfo.channels.count)
// Bail out if the index is negative or bigger than our max of 8
if i < 0 || i > 8 {
throw AccessoryError.appError("Index out of range \(i)")
}
}
for cs in channelSet.settings {
if addChannels {
// Bail out if the same channel name already exists
if myInfo.channels.first(where: { $0.name == cs.name }) != nil {
throw AccessoryError.appError("Channel already exists")
}
}
var chan = Channel()
chan.role = (i == 0) ? .primary : .secondary
chan.settings = cs
chan.index = i
// Ensure moduleSettings is always explicitly set so the device
// stores a defined position_precision value. QR codes typically
// omit moduleSettings which causes the firmware to default to 32
// (full precision), leaking exact GPS coordinates.
if !cs.hasModuleSettings {
chan.settings.moduleSettings.positionPrecision = 0
chan.settings.moduleSettings.isMuted = false
}
i += 1
var adminPacket = AdminMessage()
adminPacket.setChannel = chan
var meshPacket = MeshPacket()
meshPacket.to = UInt32(deviceNum)
meshPacket.from = UInt32(deviceNum)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
meshPacket.channel = 0
guard let adminData = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("saveChannelSet: Unable to serialize Admin packet")
}
var dataMessage = DataMessage()
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
meshPacket.decoded = dataMessage
var toRadio = ToRadio()
toRadio.packet = meshPacket
let logString = String.localizedStringWithFormat("Sent a Channel for: %@ Channel Index %d".localized, String(deviceNum), chan.index)
try await send(toRadio, debugDescription: logString)
await MeshPackets.shared.channelPacket(channel: chan, fromNum: self.activeDeviceNum ?? 0)
}
if !addChannels {
// Save the LoRa Config and the device will reboot
var adminPacket = AdminMessage()
adminPacket.setConfig.lora = channelSet.loraConfig
adminPacket.setConfig.lora.configOkToMqtt = okToMQTT // Preserve users okToMQTT choice
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(deviceNum)
meshPacket.from = UInt32(deviceNum)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
meshPacket.channel = 0
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("sendReboot: Unable to serialize Admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
meshPacket.decoded = dataMessage
var toRadio: ToRadio!
toRadio = ToRadio()
toRadio.packet = meshPacket
let logString = String.localizedStringWithFormat("Sent a LoRa.Config for: %@".localized, String(deviceNum))
try await send(toRadio, debugDescription: logString)
}
if !addChannels {
// Save the LoRa Config and the device will reboot
var adminPacket = AdminMessage()
adminPacket.setConfig.lora = channelSet.loraConfig
adminPacket.setConfig.lora.configOkToMqtt = okToMQTT // Preserve users okToMQTT choice
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(deviceNum)
meshPacket.from = UInt32(deviceNum)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
meshPacket.channel = 0
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("sendReboot: Unable to serialize Admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
meshPacket.decoded = dataMessage
var toRadio: ToRadio!
toRadio = ToRadio()
toRadio.packet = meshPacket
let logString = String.localizedStringWithFormat("Sent a LoRa.Config for: %@".localized, String(deviceNum))
try await send(toRadio, debugDescription: logString)
}
Logger.transport.debug("[AccessoryManager] sending wantConfig for saveChannelSet")
try await sendWantConfig()
}
}
public func saveChannel(channel: Channel, fromUser: UserEntity, toUser: UserEntity) async throws -> Int64 {
var adminPacket = AdminMessage()
adminPacket.setChannel = channel
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("saveChannel: Unable to serialize Admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
dataMessage.wantResponse = true
meshPacket.decoded = dataMessage
let messageDescription = "🛟 Saved Channel \(channel.index) for \(toUser.longName ?? "Unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
return Int64(meshPacket.id)
}
public func sendWaypoint(waypoint: Waypoint) async throws {
guard let deviceNum = self.activeConnection?.device.num else {
Logger.services.error("Error while sending sendWaypoint request. No active device.")
throw AccessoryError.ioFailed("No active device")
}
if waypoint.latitudeI == 0 && waypoint.longitudeI == 0 {
throw AccessoryError.appError("sendWaypoint: Waypoint coordinates are invalid")
}
let fromNodeNum = UInt32(deviceNum)
var meshPacket = MeshPacket()
meshPacket.to = Constants.maximumNodeNum
meshPacket.from = fromNodeNum
meshPacket.wantAck = true
var dataMessage = DataMessage()
do {
dataMessage.payload = try waypoint.serializedData()
} catch {
throw AccessoryError.ioFailed("sendWaypoint: Unable to serialize data packet")
}
dataMessage.portnum = PortNum.waypointApp
meshPacket.decoded = dataMessage
var toRadio: ToRadio!
toRadio = ToRadio()
toRadio.packet = meshPacket
let logString = String.localizedStringWithFormat("Sent a Waypoint Packet from: %@".localized, String(fromNodeNum))
try await send(toRadio, debugDescription: logString)
Logger.mesh.info("📍 \(logString, privacy: .public)")
let wayPointEntity = getWaypoint(id: Int64(waypoint.id), context: context)
wayPointEntity.id = Int64(waypoint.id)
wayPointEntity.name = waypoint.name.count >= 1 ? waypoint.name : "Dropped Pin"
wayPointEntity.longDescription = waypoint.description_p
wayPointEntity.icon = Int64(waypoint.icon)
wayPointEntity.latitudeI = waypoint.latitudeI
wayPointEntity.longitudeI = waypoint.longitudeI
if waypoint.expire > 1 {
wayPointEntity.expire = Date.init(timeIntervalSince1970: Double(waypoint.expire))
} else {
wayPointEntity.expire = nil
}
if waypoint.lockedTo > 0 {
wayPointEntity.locked = true
} else {
wayPointEntity.locked = false
}
if wayPointEntity.created == nil {
wayPointEntity.created = Date()
} else {
wayPointEntity.lastUpdated = Date()
}
do {
try context.save()
Logger.data.info("💾 Updated Waypoint from Waypoint App Packet From: \(fromNodeNum.toHex(), privacy: .public)")
} catch {
let nsError = error as NSError
Logger.data.error("Error Saving NodeInfoEntity from WAYPOINT_APP \(nsError, privacy: .public)")
}
}
func sendTraceRouteRequest(destNum: Int64, wantResponse: Bool) async throws {
guard let fromNodeNum = self.activeConnection?.device.num else {
Logger.services.error("Error while sending traceroute request. No active device.")
throw AccessoryError.ioFailed("No active device")
}
let routePacket = RouteDiscovery()
var meshPacket = MeshPacket()
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.to = UInt32(destNum)
meshPacket.from = UInt32(fromNodeNum)
meshPacket.wantAck = true
var dataMessage = DataMessage()
if let serializedData: Data = try? routePacket.serializedData() {
dataMessage.payload = serializedData
dataMessage.portnum = PortNum.tracerouteApp
dataMessage.wantResponse = true
meshPacket.decoded = dataMessage
} else {
throw AccessoryError.ioFailed("sendTraceRouteRequest: Unable to serialize data packet")
}
var toRadio: ToRadio!
toRadio = ToRadio()
toRadio.packet = meshPacket
let logString = String.localizedStringWithFormat("Sent a TraceRoute Packet from: %@ to: %@".localized, String(fromNodeNum), String(destNum))
try await send(toRadio, debugDescription: logString)
let traceRoute = TraceRouteEntity()
context.insert(traceRoute)
traceRoute.sent = true
// TODO: Not sure what's going on here. We always have a fromNodeNum
let nodes = FetchDescriptor<NodeInfoEntity>(predicate: #Predicate { $0.num == destNum || $0.num == fromNodeNum })
do {
let fetchedNodes = try context.fetch(nodes)
let receivingNode = fetchedNodes.first(where: { $0.num == destNum })
traceRoute.id = Int64(meshPacket.id)
traceRoute.time = Date()
traceRoute.node = receivingNode
do {
try context.save()
Logger.data.info("💾 Saved TraceRoute sent to node: \(String(receivingNode?.user?.longName ?? "Unknown".localized), privacy: .public)")
} catch {
let nsError = error as NSError
Logger.data.error("Error Updating Core Data BluetoothConfigEntity: \(nsError, privacy: .public)")
}
let logString = String.localizedStringWithFormat("Sent a Trace Route Request to node: %@".localized, destNum.toHex())
Logger.mesh.info("🪧 \(logString, privacy: .public)")
} catch {
}
}
public func requestStoreAndForwardClientHistory(fromUser: UserEntity, toUser: UserEntity, channel: Int32) async throws {
/// send a request for ClientHistory with a time period matching the heartbeat
var sfPacket = StoreAndForward()
sfPacket.rr = StoreAndForward.RequestResponse.clientHistory
sfPacket.history.window = UInt32(toUser.userNode?.storeForwardConfig?.historyReturnWindow ?? 120)
sfPacket.history.lastRequest = UInt32(toUser.userNode?.storeForwardConfig?.lastRequest ?? 0)
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
meshPacket.channel = UInt32(channel)
var dataMessage = DataMessage()
guard let sfData: Data = try? sfPacket.serializedData() else {
throw AccessoryError.ioFailed("requestStoreAndForwardClientHistory: Unable to serialize data packet")
}
dataMessage.payload = sfData
dataMessage.portnum = PortNum.storeForwardApp
dataMessage.wantResponse = true
meshPacket.decoded = dataMessage
var toRadio: ToRadio!
toRadio = ToRadio()
toRadio.packet = meshPacket
let logString = String.localizedStringWithFormat("📮 Sent a request for a Store & Forward Client History to \(toUser.num.toHex()) for the last \(120) minutes.")
try await send(toRadio, debugDescription: logString)
}
public func setIgnoredNode(node: NodeInfoEntity, connectedNodeNum: Int64) async throws {
var adminPacket = AdminMessage()
adminPacket.setIgnoredNode = UInt32(node.num)
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(connectedNodeNum)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("setIgnoredNode: Unable to serialize data packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
meshPacket.decoded = dataMessage
var toRadio: ToRadio!
toRadio = ToRadio()
toRadio.packet = meshPacket
let logString = String.localizedStringWithFormat("📮 Sent a request to ignore \(node.num.toHex())")
try await send(toRadio, debugDescription: logString)
}
public func removeIgnoredNode(node: NodeInfoEntity, connectedNodeNum: Int64) async throws {
var adminPacket = AdminMessage()
adminPacket.removeIgnoredNode = UInt32(node.num)
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(connectedNodeNum)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("removeIgnoredNode: Unable to serialize data packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
meshPacket.decoded = dataMessage
var toRadio: ToRadio!
toRadio = ToRadio()
toRadio.packet = meshPacket
let logString = String.localizedStringWithFormat("📮 Sent a request to un-ignore \(node.num.toHex())")
try await send(toRadio, debugDescription: logString)
}
public func removeNode(node: NodeInfoEntity, connectedNodeNum: Int64) async throws {
var adminPacket = AdminMessage()
adminPacket.removeByNodenum = UInt32(node.num)
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(connectedNodeNum)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
if let serializedData: Data = try? adminPacket.serializedData() {
dataMessage.payload = serializedData
dataMessage.portnum = PortNum.adminApp
meshPacket.decoded = dataMessage
} else {
throw AccessoryError.ioFailed("removeNode: Unable to serialize data packet")
}
var toRadio: ToRadio!
toRadio = ToRadio()
toRadio.packet = meshPacket
let logString = String.localizedStringWithFormat("🗑️ Sent a request to remove node \(node.num.toHex())")
try await send(toRadio, debugDescription: logString)
do {
if let user = node.user {
context.delete(user)
}
context.delete(node)
try context.save()
} catch {
let nsError = error as NSError
Logger.data.error("🚫 Error deleting node: \(nsError, privacy: .public)")
}
}
func requestDeviceMetadata(fromUser: UserEntity? = nil, toUser: UserEntity? = nil) async throws -> Int64 {
guard isConnected else {
throw AccessoryError.ioFailed("No connected accessory")
}
let fromUserNum = fromUser.map { UInt32($0.num) } ?? UInt32(activeDeviceNum ?? 0)
let toUserNum = toUser.map { UInt32($0.num) } ?? UInt32(activeDeviceNum ?? 0)
var adminPacket = AdminMessage()
adminPacket.getDeviceMetadataRequest = true
var meshPacket: MeshPacket = MeshPacket()
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.to = toUserNum
meshPacket.from = fromUserNum
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
if let serializedData: Data = try? adminPacket.serializedData() {
dataMessage.payload = serializedData
dataMessage.portnum = PortNum.adminApp
dataMessage.wantResponse = true
meshPacket.decoded = dataMessage
} else {
throw AccessoryError.ioFailed("removeNode: Unable to serialize admin packet")
}
let messageDescription = "🛎️ [Device Metadata] Requested for node \(toUser?.longName ?? "#\(toUserNum)") by \(fromUser?.longName ?? "#\(fromUserNum)")"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
return Int64(meshPacket.id)
}
public func saveAmbientLightingModuleConfig(config: ModuleConfig.AmbientLightingConfig, fromUser: UserEntity, toUser: UserEntity) async throws -> Int64 {
var adminPacket = AdminMessage()
adminPacket.setModuleConfig.ambientLighting = config
if fromUser != toUser {
adminPacket.sessionPasskey = toUser.userNode?.sessionPasskey ?? Data()
}
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("saveAmbientLightingModuleConfig: Unable to serialize admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
meshPacket.decoded = dataMessage
let messageDescription = "🛟 Saved Ambient Lighting Module Config for \(toUser.longName ?? "Unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
await MeshPackets.shared.upsertAmbientLightingModuleConfigPacket(config: config, nodeNum: toUser.num)
return Int64(meshPacket.id)
}
public func requestAmbientLightingConfig(fromUser: UserEntity, toUser: UserEntity) async throws {
var adminPacket = AdminMessage()
adminPacket.getModuleConfigRequest = AdminMessage.ModuleConfigType.ambientlightingConfig
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("requestAmbientLightingConfig: Unable to serialize admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
dataMessage.wantResponse = true
meshPacket.decoded = dataMessage
let messageDescription = "🛎️ Requested Ambient Lighting Config using an admin key for node: \(toUser.longName ?? "Unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
}
public func saveCannedMessageModuleConfig(config: ModuleConfig.CannedMessageConfig, fromUser: UserEntity, toUser: UserEntity) async throws -> Int64 {
var adminPacket = AdminMessage()
adminPacket.setModuleConfig.cannedMessage = config
if fromUser != toUser {
adminPacket.sessionPasskey = toUser.userNode?.sessionPasskey ?? Data()
}
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("saveCannedMessageModuleConfig: Unable to serialize admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
meshPacket.decoded = dataMessage
let messageDescription = "🛟 Saved Canned Message Module Config for \(toUser.longName ?? "Unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
await MeshPackets.shared.upsertCannedMessagesModuleConfigPacket(config: config, nodeNum: toUser.num)
return Int64(meshPacket.id)
}
public func saveCannedMessageModuleMessages(messages: String, fromUser: UserEntity, toUser: UserEntity) async throws -> Int64 {
var adminPacket = AdminMessage()
adminPacket.setCannedMessageModuleMessages = messages
if fromUser != toUser {
adminPacket.sessionPasskey = toUser.userNode?.sessionPasskey ?? Data()
}
var meshPacket: MeshPacket = MeshPacket()
meshPacket.to = UInt32(toUser.num)
meshPacket.from = UInt32(fromUser.num)
meshPacket.id = UInt32.random(in: UInt32(UInt8.max)..<UInt32.max)
meshPacket.priority = MeshPacket.Priority.reliable
meshPacket.wantAck = true
var dataMessage = DataMessage()
guard let adminData: Data = try? adminPacket.serializedData() else {
throw AccessoryError.ioFailed("saveCannedMessageModuleMessages: Unable to serialize admin packet")
}
dataMessage.payload = adminData
dataMessage.portnum = PortNum.adminApp
dataMessage.wantResponse = true
meshPacket.decoded = dataMessage
let messageDescription = "🛟 Saved Canned Message Module Messages for \(toUser.longName ?? "Unknown".localized)"
try await sendAdminMessageToRadio(meshPacket: meshPacket, adminDescription: messageDescription)
return Int64(meshPacket.id)
}
public func requestCannedMessagesModuleConfig(fromUser: UserEntity, toUser: UserEntity) async throws {