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[
{
"name": "Tradition",
"era": "Ancient era",
"uniques": ["[+3 Culture] [in capital]","-[25]% Culture cost of acquiring tiles [in all cities]","Unlocks building the Hanging Gardens"],
"policies": [
{
"name": "Aristocracy",
"uniques": ["+[15]% Production when constructing [Wonders]","[+1 Happiness] per [10] population in all cities"],
"row": 1,
"column": 1
},
{
"name": "Legalism",
"uniques": ["Immediately creates a cheapest available cultural building in each of your first 4 cities for free"],
"row": 1,
"column": 3
},
{
"name": "Oligarchy",
"uniques": ["Units in cities cost no Maintenance","+50% attacking strength for cities with garrisoned units"],
"row": 1,
"column": 5
},
{
"name": "Landed Elite",
"uniques": ["+[10]% growth [in capital]","[+2 Food] [in capital]"],
"requires": ["Legalism"],
"row": 2,
"column": 2
},
{
"name": "Monarchy",
"uniques": ["[+1 Gold, +1 Happiness] per [2] population [in capital]"],
"requires": ["Legalism"],
"row": 2,
"column": 4
},
{
"name": "Tradition Complete",
"uniques": ["+[15]% growth [in all cities]","[+2 Food] [in all cities]"]
}
]
},
{
"name": "Liberty",
"era": "Ancient era",
"uniques": ["[+1 Culture] [in all cities]","Unlocks building the Pyramids"],
"policies": [
{
"name": "Republic",
"uniques": ["[+1 Production] [in all cities]","+[5]% Production when constructing [Buildings]"],
"row": 1,
"column": 1
},
{
"name": "Citizenship",
"uniques": ["Tile improvement speed +25%","Free [Worker] appears"],
"row": 1,
"column": 4
},
{
"name": "Collective Rule",
"uniques": ["+[50]% Production when constructing [Settler] units [in capital]","Free [Settler] appears"],
"requires": ["Republic"],
"row": 2,
"column": 1
},
{
"name": "Representation",
"uniques": ["Each city founded increases culture cost of policies [33]% less than normal","Empire enters golden age"],
"requires": ["Citizenship"],
"row": 2,
"column": 3
},
{
"name": "Meritocracy",
"uniques": ["[+1 Happiness] [in all cities connected to capital]","Unhappiness from population decreased by [5]%"],
"requires": ["Citizenship"],
"row": 2,
"column": 5
},
{
"name": "Liberty Complete",
"uniques": ["Free Great Person"]
}
]
},
{
"name": "Honor",
"era": "Ancient era",
"uniques": ["+25% bonus vs Barbarians","Earn [100]% of [Barbarian] opponent's [Strength] as [Culture] for kills",
"Notified of new Barbarian encampments","Unlocks building the Statue of Zeus"],
"policies": [
{
"name": "Warrior Code",
"uniques":["+[15]% Production when constructing [Melee] units [in all cities]",
"[Great General] is earned [50]% faster","Free [Great General] appears"],
"row": 1,
"column": 2
},
{
"name": "Discipline",
"uniques":["+15% combat strength for melee units which have another military unit in an adjacent tile"],
"row": 1,
"column": 4
},
{
"name": "Military Tradition",
"uniques":["[Military] units gain [50]% more Experience from combat"],
"requires": ["Warrior Code"],
"row": 2,
"column": 2
},
{
"name": "Military Caste",
"uniques": ["[+1 Happiness, +2 Culture] [in all cities with a garrison]"],
"requires": ["Discipline"],
"row": 2,
"column": 4
},
{
"name": "Professional Army",
"uniques": ["Gold cost of upgrading military units reduced by 33%","+[50]% Production when constructing [Barracks]",
"+[50]% Production when constructing [Armory]","+[50]% Production when constructing [Military Academy]"],
"requires": ["Military Caste"],
"row": 3,
"column": 4
},
{
"name": "Honor Complete",
"uniques": ["Earn [10]% of [military] opponent's [Cost] as [Gold] for kills"],
}
]
},
{
"name": "Piety",
"era": "Ancient era",
"uniques": ["+[50]% Production when constructing [Culture] buildings","Unlocks building the Great Mosque of Djenne"],
"policies": [
{
"name": "Organized Religion",
"uniques": ["[+1 Culture] from every [Monument]","[+1 Culture] from every [Temple]",
"[+1 Culture] from every [Monastery]"],
"row": 1,
"column": 2
},
{
"name": "Mandate Of Heaven",
"uniques": ["Cost of purchasing [Culture] buildings reduced by [20]%","Unlocks construction of Missionary"],
"row": 1,
"column": 5
},
{
"name": "Theocracy",
"uniques": ["+[25]% [Gold] from every [Temple]","[+3 Gold] from every [Landmark]"],
"requires": ["Organized Religion"],
"row": 2,
"column": 1
},
{
"name": "Reformation",
"uniques": ["Free Social Policy"],
"requires": ["Organized Religion"],
"row": 2,
"column": 3
},
{
"name": "Free Religion",
"uniques": ["Culture cost of adopting new Policies reduced by [10]%"],
"requires": ["Mandate Of Heaven","Reformation"],
"row": 3,
"column": 4
},
{
"name": "Piety Complete",
"uniques": ["Free [Great Artist] appears","[+3 Culture] from every [Landmark]"]
}
]
},
{
"name": "Aesthetics",
"era": "Classical era",
"uniques": ["[Great Artist] is earned [50]% faster","Unlocks building the Uffizi"],
"policies": [
{
"name": "Cultural Centers",
"uniques": ["[+1 Happiness] from every [Monument]","[+1 Happiness] from every [Temple]",
"[+1 Happiness] from every [Monastery]"],
"row": 1,
"column": 2
},
{
"name": "Fine Arts",
"uniques": ["50% of excess happiness added to culture towards policies"],
"row": 1,
"column": 4
},
{
"name": "Flourishing of the Arts",
"uniques": ["+[33]% [Culture] [in all cities with a world wonder]","Empire enters golden age"],
"requires": ["Cultural Centers","Fine Arts"],
"row": 2,
"column": 2
},
{
"name": "Artistic Genius",
"uniques": ["Free [Great Artist] appears"],
"requires": ["Cultural Centers","Fine Arts"],
"row": 2,
"column": 4
},
{
"name": "Cultural Exchange",
"uniques": ["+[25]% [Culture] [in all cities]","[+1 Culture] from every [Land Trade Route (Food)]",
"[+1 Culture] from every [Land Trade Route (Production)]","[+1 Culture] from every [Land Trade Route (Gold)]",
"[+1 Culture] from every [Sea Trade Route (Food)]","[+1 Culture] from every [Sea Trade Route (Production)]",
"[+1 Culture] from every [Sea Trade Route (Gold)]"],
"requires": ["Flourishing of the Arts"],
"row": 3,
"column": 2
},
{
"name": "Aesthetics Complete",
"uniques": ["+[25]% [Culture] [in all cities with a world wonder]","+[25]% [Culture] from every [Museum]"]
}
]
},
{
"name": "Patronage",
"era": "Classical era",
"uniques": ["City-State Influence degrades [25]% slower","Unlocks building the Forbidden Palace"],
"policies": [
{
"name": "Philanthropy",
"uniques":["Gifts of Gold to City-States generate [25]% more Influence"],
"row": 1,
"column": 2
},
{
"name": "Consulates",
"uniques":["Resting point for Influence with City-States is increased by [20]"],
"row": 1,
"column": 4
},
{
"name": "Scholasticism",
"uniques":["Allied City-States provide Science equal to [25]% of what they produce for themselves"],
"requires": ["Philanthropy"],
"row": 2,
"column": 2
},
{
"name": "Cultural Diplomacy",
"uniques": ["Quantity of Resources gifted by City-States increased by [100]%"],
"requires": ["Scholasticism"],
"row": 3,
"column": 2
},
{
"name": "Merchant Confederacy",
"uniques": ["[+2 Gold] from every [Land Trade Route (Food)]","[+2 Gold] from every [Land Trade Route (Production)]",
"[+2 Gold] from every [Land Trade Route (Gold)]","[+2 Gold] from every [Sea Trade Route (Food)]",
"[+2 Gold] from every [Sea Trade Route (Production)]","[+2 Gold] from every [Sea Trade Route (Gold)]"],
"requires": ["Scholasticism","Consulates"],
"row": 3,
"column": 4
},
{
"name": "Patronage Complete"
}
]
},
{
"name": "Commerce",
"uniques": ["+[25]% [Gold] [in capital]","Unlocks building the Big Ben"],
"era": "Medieval era",
"policies": [
{
"name": "Wagon Trains",
"uniques": ["Maintenance on roads & railroads reduced by [33]%","[+2 Gold] from every [Land Trade Route (Food)]",
"[+2 Gold] from every [Land Trade Route (Production)]","[+2 Gold] from every [Land Trade Route (Gold)]",
"[+2 Gold] from every [Sea Trade Route (Food)]","[+2 Gold] from every [Sea Trade Route (Production)]",
"[+2 Gold] from every [Sea Trade Route (Gold)]"],
"row": 1,
"column": 2
},
{
"name": "Mercantilism",
"uniques": ["Cost of purchasing items in cities reduced by [25]%","[+1 Science] from every [Mint]",
"[+1 Science] from every [Market]","[+1 Science] from every [Bank]","[+1 Science] from every [Stock Exchange]"],
"row": 1,
"column": 5
},
{
"name": "Entrepreneurship",
"uniques": ["[Great Merchant] is earned [25]% faster","Double gold from Great Merchant trade missions"],
"requires": ["Wagon Trains"],
"row": 2,
"column": 2
},
{
"name": "Patronage",
"uniques": ["Cost of purchasing [Culture] buildings reduced by [50]%"],
"requires": ["Mercantilism"],
"row": 2,
"column": 5
},
{
"name": "Protectionism",
"uniques": ["+1 happiness from each luxury resource"],
"requires": ["Entrepreneurship","Patronage"],
"row": 3,
"column": 3
},
{
"name": "Commerce Complete",
"uniques": ["[+1 Gold] from every [Trading post]"]
}
]
},
{
"name": "Exploration",
"uniques": ["All military naval units receive +1 movement and +1 sight","Unlocks building the Louvre"],
"era": "Medieval era",
"policies": [
{
"name": "Maritime Infrastructure",
"uniques": ["[+3 Production] from every [Lighthouse]"],
"row": 1,
"column": 2
},
{
"name": "Naval Tradition",
"uniques": ["[+1 Happiness] from every [Lighthouse]","[+1 Happiness] from every [Harbor]","[+1 Happiness] from every [Seaport]"],
"row": 1,
"column": 5
},
{
"name": "Merchant Navy",
"uniques": ["[+1 Gold] from every [Lighthouse]","[+1 Gold] from every [Harbor]","[+1 Gold] from every [Seaport]",
"[+4 Production, +4 Culture] from every [East India Company]"],
"requires": ["Maritime Infrastructure","Naval Tradition"],
"row": 2,
"column": 2
},
{
"name": "Navigation School",
"uniques": ["[2] free [Great Admiral] units appear"],
"requires": ["Maritime Infrastructure","Naval Tradition"],
"row": 2,
"column": 5
},
{
"name": "Treasure Fleets",
"uniques": ["[+4 Gold] from every [Sea Trade Route (Food)]","[+4 Gold] from every [Sea Trade Route (Production)]",
"[+4 Gold] from every [Sea Trade Route (Gold)]"],
"requires": ["Merchant Navy","Navigation School"],
"row": 3,
"column": 2
},
{
"name": "Exploration Complete",
"uniques": ["[+8 Culture] from every [Archaeological Dig]"]
}
]
},
{
"name": "Rationalism",
"era": "Renaissance era",
"uniques": ["Production to science conversion in cities increased by 33%","Unlocks building the Porcelain Tower"],
"policies": [
{
"name": "Secularism",
"uniques": ["[+2 Science] from every specialist"],
"row": 1,
"column": 2
},
{
"name": "Humanism",
"uniques": ["[+1 Happiness] from every [University]","[+1 Happiness] from every [Observatory]",
"[+1 Happiness] from every [Public School]"],
"row": 1,
"column": 5
},
{
"name": "Free Thought",
"uniques": ["[+1 Science] from every [Trading post]", "+[17]% [Science] from every [University]"],
"requires": ["Secularism"],
"row": 2,
"column": 1
},
{
"name": "Sovereignty",
"uniques": ["+15% science while empire is happy"],
"requires": ["Humanism"],
"row": 2,
"column": 5
},
{
"name": "Scientific Revolution",
"uniques": ["Science gained from research agreements +50%"],
"requires": ["Free Thought"],
"row": 3,
"column": 1
},
{
"name": "Rationalism Complete",
"uniques": ["[+1 Gold] from all [Science] buildings"]
}
]
},
{
"name": "Order",
"era": "Industrial era",
"uniques": ["[+1 Happiness] in all cities","Unlocks building the Kremlin"],
"policies": [
{
"name": "United Front",
"uniques": ["+[20]% Production when constructing [Military] units"],
"row": 1,
"column": 1
},
{
"name": "Socialism",
"uniques": ["[+1 Gold] from all [Production] buildings","[+1 Gold] from all [Science] buildings",
"[+1 Gold] from all [Culture] buildings"],
"row": 1,
"column": 2
},
{
"name": "Nationalism",
"uniques": ["+[15]% combat bonus for units fighting in [Friendly Land]"],
"row": 1,
"column": 3
},
{
"name": "Planned Economy",
"uniques": ["+[25]% [Science] from every [Factory]"],
"requires": ["Socialism"],
"row": 2,
"column": 3
},
{
"name": "Communism",
"uniques": ["[+2 Production] [in all cities]","+[10]% Production when constructing [Buildings] [in all cities]"],
"requires": ["Planned Economy"],
"row": 3,
"column": 3
},
{
"name": "Order Complete",
"uniques": ["[+1 Food] [in all cities]","[+1 Production] [in all cities]","[+1 Science] [in all cities]",
"[+1 Gold] [in all cities]","[+1 Culture] [in all cities]"]
}
]
},
{
"name": "Freedom",
"era": "Industrial era",
"uniques": ["+[25]% great person generation in all cities","Unlocks building the Statue of Liberty"],
"policies": [
{
"name": "Constitution",
"uniques": ["[+2 Culture] from every Wonder"],
"row": 1,
"column": 1
},
{
"name": "Universal Suffrage",
"uniques": ["[+1 Production] per [5] population [in all cities]"],
"row": 1,
"column": 3
},
{
"name": "Civil Society",
"uniques": ["-50% food consumption by specialists"],
"row": 1,
"column": 5
},
{
"name": "Free Speech",
"uniques": ["[+1 Culture] per [2] population [in all cities]"],
"requires": ["Constitution"],
"row": 2,
"column": 1
},
{
"name": "Democracy",
"uniques": ["Specialists produce half normal unhappiness"],
"requires": ["Civil Society"],
"row": 2,
"column": 5
},
{
"name": "Freedom Complete",
"uniques": ["Tile yield from Great Improvements +100%","Golden Age length increases +50%"]
}
]
},
{
"name": "Autocracy",
"era": "Industrial era",
"uniques": ["-33% unit upkeep costs","Unlocks building the Prora"],
"policies": [
{
"name": "Populism",
"uniques": ["[Wounded] units deal +[25]% damage"],
"row": 1,
"column": 1
},
{
"name": "Militarism",
"uniques": ["Gold cost of purchasing units -33%"],
"row": 1,
"column": 5
},
{
"name": "Fascism",
"uniques": ["Double quantity of [Horses] produced","Double quantity of [Iron] produced",
"Double quantity of [Coal] produced","Double quantity of [Oil] produced",
"Double quantity of [Aluminum] produced","Double quantity of [Uranium] produced"],
"requires": ["Populism","Militarism"],
"row": 2,
"column": 3
},
{
"name": "Police State",
"uniques": ["[+3 Happiness] from every [Courthouse]","+[100]% Production when constructing [Courthouse]"],
"requires": ["Militarism"],
"row": 2,
"column": 5
},
{
"name": "Total War",
"uniques": ["+[15]% Production when constructing [Military] units [in all cities]",
"New [Military] units start with [15] Experience"],
"requires": ["Police State","Fascism"],
"row": 3,
"column": 4
},
{
"name": "Autocracy Complete",
"uniques": ["+20% attack bonus to all Military Units for 30 turns"]
}
]
}
]