-
Notifications
You must be signed in to change notification settings - Fork 359
Expand file tree
/
Copy pathjquery.tablednd.js
More file actions
703 lines (632 loc) · 29.2 KB
/
Copy pathjquery.tablednd.js
File metadata and controls
703 lines (632 loc) · 29.2 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
/**
* TableDnD plug-in for JQuery, allows you to drag and drop table rows
* You can set up various options to control how the system will work
* Copyright (c) Denis Howlett <denish@isocra.com>
* Licensed like jQuery, see http://docs.jquery.com/License.
*
* Configuration options:
*
* onDragStyle
* This is the style that is assigned to the row during drag. There are limitations to the styles that can be
* associated with a row (such as you can't assign a border--well you can, but it won't be
* displayed). (So instead consider using onDragClass.) The CSS style to apply is specified as
* a map (as used in the jQuery css(...) function).
* onDropStyle
* This is the style that is assigned to the row when it is dropped. As for onDragStyle, there are limitations
* to what you can do. Also this replaces the original style, so again consider using onDragClass which
* is simply added and then removed on drop.
* onDragClass
* This class is added for the duration of the drag and then removed when the row is dropped. It is more
* flexible than using onDragStyle since it can be inherited by the row cells and other content. The default
* is class is tDnD_whileDrag. So to use the default, simply customise this CSS class in your
* stylesheet.
* onDrop
* Pass a function that will be called when the row is dropped. The function takes 2 parameters: the table
* and the row that was dropped. You can work out the new order of the rows by using
* table.rows.
* onDragStart
* Pass a function that will be called when the user starts dragging. The function takes 2 parameters: the
* table and the row which the user has started to drag.
* onDragStop
* Pass a function that will be called when the user stops dragging regardless of if the rows have been
* rearranged. The function takes 2 parameters: the table and the row which the user was dragging.
* onAllowDrop
* Pass a function that will be called as a row is over another row. If the function returns true, allow
* dropping on that row, otherwise not. The function takes 2 parameters: the dragged row and the row under
* the cursor. It returns a boolean: true allows the drop, false doesn't allow it.
* scrollAmount
* This is the number of pixels to scroll if the user moves the mouse cursor to the top or bottom of the
* window. The page should automatically scroll up or down as appropriate (tested in IE6, IE7, Safari, FF2,
* FF3 beta
* dragHandle
* This is a jQuery mach string for one or more cells in each row that is draggable. If you
* specify this, then you are responsible for setting cursor: move in the CSS and only these cells
* will have the drag behaviour. If you do not specify a dragHandle, then you get the old behaviour where
* the whole row is draggable.
*
* Other ways to control behaviour:
*
* Add class="nodrop" to any rows for which you don't want to allow dropping, and class="nodrag" to any rows
* that you don't want to be draggable.
*
* Inside the onDrop method you can also call $.tableDnD.serialize() this returns a string of the form
* <tableID>[]=<rowID1>&<tableID>[]=<rowID2> so that you can send this back to the server. The table must have
* an ID as must all the rows.
*
* Other methods:
*
* $("...").tableDnDUpdate()
* Will update all the matching tables, that is it will reapply the mousedown method to the rows (or handle cells).
* This is useful if you have updated the table rows using Ajax and you want to make the table draggable again.
* The table maintains the original configuration (so you don't have to specify it again).
*
* $("...").tableDnDSerialize()
* Will serialize and return the serialized string as above, but for each of the matching tables--so it can be
* called from anywhere and isn't dependent on the currentTable being set up correctly before calling
*
* Known problems:
* - Auto-scoll has some problems with IE7 (it scrolls even when it shouldn't), work-around: set scrollAmount to 0
*
* Version 0.2: 2008-02-20 First public version
* Version 0.3: 2008-02-07 Added onDragStart option
* Made the scroll amount configurable (default is 5 as before)
* Version 0.4: 2008-03-15 Changed the noDrag/noDrop attributes to nodrag/nodrop classes
* Added onAllowDrop to control dropping
* Fixed a bug which meant that you couldn't set the scroll amount in both directions
* Added serialize method
* Version 0.5: 2008-05-16 Changed so that if you specify a dragHandle class it doesn't make the whole row
* draggable
* Improved the serialize method to use a default (and settable) regular expression.
* Added tableDnDupate() and tableDnDSerialize() to be called when you are outside the table
* Version 0.6: 2011-12-02 Added support for touch devices
* Version 0.7 2012-04-09 Now works with jQuery 1.7 and supports touch, tidied up tabs and spaces
*/
!function ($, window, document, undefined) {
// Determine if this is a touch device
var hasTouch = 'ontouchstart' in document.documentElement,
startEvent = 'touchstart mousedown',
moveEvent = 'touchmove mousemove',
endEvent = 'touchend mouseup';
$(document).ready(function () {
function parseStyle(css) {
var objMap = {},
parts = css.match(/([^;:]+)/g) || [];
while (parts.length)
objMap[parts.shift()] = parts.shift().trim();
return objMap;
}
$('table').each(function () {
if ($(this).data('table') == 'dnd') {
$(this).tableDnD({
onDragStyle: $(this).data('ondragstyle') && parseStyle($(this).data('ondragstyle')) || null,
onDropStyle: $(this).data('ondropstyle') && parseStyle($(this).data('ondropstyle')) || null,
onDragClass: $(this).data('ondragclass') == undefined && "tDnD_whileDrag" || $(this).data('ondragclass'),
onDrop: $(this).data('ondrop') && new Function('table', 'row', $(this).data('ondrop')), // 'return eval("'+$(this).data('ondrop')+'");') || null,
onDragStart: $(this).data('ondragstart') && new Function('table', 'row' ,$(this).data('ondragstart')), // 'return eval("'+$(this).data('ondragstart')+'");') || null,
onDragStop: $(this).data('ondragstop') && new Function('table', 'row' ,$(this).data('ondragstop')),
scrollAmount: $(this).data('scrollamount') || 5,
sensitivity: $(this).data('sensitivity') || 10,
hierarchyLevel: $(this).data('hierarchylevel') || 0,
indentArtifact: $(this).data('indentartifact') || '<div class="indent"> </div>',
autoWidthAdjust: $(this).data('autowidthadjust') || true,
autoCleanRelations: $(this).data('autocleanrelations') || true,
jsonPretifySeparator: $(this).data('jsonpretifyseparator') || '\t',
serializeRegexp: $(this).data('serializeregexp') && new RegExp($(this).data('serializeregexp')) || /[^\-]*$/,
serializeParamName: $(this).data('serializeparamname') || false,
dragHandle: $(this).data('draghandle') || null
});
}
});
});
jQuery.tableDnD = {
/** Keep hold of the current table being dragged */
currentTable: null,
/** Keep hold of the current drag object if any */
dragObject: null,
/** The current mouse offset */
mouseOffset: null,
/** mouse position where started dragging */
oldMousePosition: null,
/** Remember the old value of X and Y so that we don't do too much processing */
oldX: 0,
oldY: 0,
/** Actually build the structure */
build: function(options) {
// Set up the defaults if any
this.each(function() {
// This is bound to each matching table, set up the defaults and override with user options
this.tableDnDConfig = $.extend({
onDragStyle: null,
onDropStyle: null,
// Add in the default class for whileDragging
onDragClass: "tDnD_whileDrag",
onDrop: null,
onDragStart: null,
onDragStop: null,
scrollAmount: 5,
/** Sensitivity setting will throttle the trigger rate for movement detection */
sensitivity: 10,
/** Hierarchy level to support parent child. 0 switches this functionality off */
hierarchyLevel: 0,
/** The html artifact to prepend the first cell with as indentation */
indentArtifact: '<div class="indent"> </div>',
/** Automatically adjust width of first cell */
autoWidthAdjust: true,
/** Automatic clean-up to ensure relationship integrity */
autoCleanRelations: true,
/** Specify a number (4) as number of spaces or any indent string for JSON.stringify */
jsonPretifySeparator: '\t',
/** The regular expression to use to trim row IDs */
serializeRegexp: /[^\-]*$/,
/** If you want to specify another parameter name instead of the table ID */
serializeParamName: false,
/** If you give the name of a class here, then only Cells with this class will be draggable */
dragHandle: null
}, options || {});
// Now make the rows draggable
$.tableDnD.makeDraggable(this);
// Prepare hierarchy support
this.tableDnDConfig.hierarchyLevel
&& $.tableDnD.makeIndented(this);
});
// Don't break the chain
return this;
},
makeIndented: function (table) {
var config = table.tableDnDConfig,
rows = table.rows,
firstCell = $(rows).first().find('td:first')[0],
indentLevel = 0,
cellWidth = 0,
longestCell,
tableStyle;
if ($(table).hasClass('indtd'))
return null;
tableStyle = $(table).addClass('indtd').attr('style');
$(table).css({whiteSpace: "nowrap"});
for (var w = 0; w < rows.length; w++) {
if (cellWidth < $(rows[w]).find('td:first').text().length) {
cellWidth = $(rows[w]).find('td:first').text().length;
longestCell = w;
}
}
$(firstCell).css({width: 'auto'});
for (w = 0; w < config.hierarchyLevel; w++)
$(rows[longestCell]).find('td:first').prepend(config.indentArtifact);
firstCell && $(firstCell).css({width: firstCell.offsetWidth});
tableStyle && $(table).css(tableStyle);
for (w = 0; w < config.hierarchyLevel; w++)
$(rows[longestCell]).find('td:first').children(':first').remove();
config.hierarchyLevel
&& $(rows).each(function () {
indentLevel = $(this).data('level') || 0;
indentLevel <= config.hierarchyLevel
&& $(this).data('level', indentLevel)
|| $(this).data('level', 0);
for (var i = 0; i < $(this).data('level'); i++)
$(this).find('td:first').prepend(config.indentArtifact);
});
return this;
},
/** This function makes all the rows on the table draggable apart from those marked as "NoDrag" */
makeDraggable: function(table) {
var config = table.tableDnDConfig;
config.dragHandle
// We only need to add the event to the specified cells
&& $(config.dragHandle, table).each(function() {
// The cell is bound to "this"
$(this).bind(startEvent, function(e) {
$.tableDnD.initialiseDrag($(this).parents('tr')[0], table, this, e, config);
return false;
});
})
// For backwards compatibility, we add the event to the whole row
// get all the rows as a wrapped set
|| $(table.rows).each(function() {
// Iterate through each row, the row is bound to "this"
if (! $(this).hasClass("nodrag")) {
$(this).bind(startEvent, function(e) {
if (e.target.tagName == "TD") {
$.tableDnD.initialiseDrag(this, table, this, e, config);
return false;
}
}).css("cursor", "move"); // Store the tableDnD object
} else {
$(this).css("cursor", ""); // Remove the cursor if we don't have the nodrag class
}
});
},
currentOrder: function() {
var rows = this.currentTable.rows;
return $.map(rows, function (val) {
return ($(val).data('level') + val.id).replace(/\s/g, '');
}).join('');
},
initialiseDrag: function(dragObject, table, target, e, config) {
this.dragObject = dragObject;
this.currentTable = table;
this.mouseOffset = this.getMouseOffset(target, e);
this.originalOrder = this.currentOrder();
this.oldMousePosition = this.mouseCoords(e);
//call "findDragDirection" to reset oldX and oldY vars
var mousePos = $.tableDnD.mouseCoords(e);
var x = mousePos.x - $.tableDnD.mouseOffset.x;
var y = mousePos.y - $.tableDnD.mouseOffset.y;
var moving = $.tableDnD.findDragDirection(x, y);
//ie/edge workaround (it has a bug, transform not allowed for TR elements, but allowed for TD, still not fixed, see StackOverflow)
if (this.isIeOrEdge())
$(dragObject).css("display", "block");
// Now we need to capture the mouse up and mouse move event
// We can use bind so that we don't interfere with other event handlers
$(document)
.bind(moveEvent, this.mousemove)
.bind(endEvent, this.mouseup);
// Call the onDragStart method if there is one
config.onDragStart
&& config.onDragStart(table, target);
},
isIeOrEdge: function () {
var ua = window.navigator.userAgent;
return ua.indexOf('MSIE ') > -1 || ua.indexOf('Trident/') > -1 || ua.indexOf('Edge/') > -1;
},
updateTables: function() {
this.each(function() {
// this is now bound to each matching table
if (this.tableDnDConfig)
$.tableDnD.makeDraggable(this);
});
},
/** Get the mouse coordinates from the event (allowing for browser differences) */
mouseCoords: function(e) {
if (e.originalEvent.changedTouches)
return {
x: e.originalEvent.changedTouches[0].clientX,
y: e.originalEvent.changedTouches[0].clientY
};
if(e.pageX || e.pageY)
return {
x: e.pageX,
y: e.pageY
};
return {
x: e.clientX + document.body.scrollLeft - document.body.clientLeft,
y: e.clientY + document.body.scrollTop - document.body.clientTop
};
},
/** Given a target element and a mouse eent, get the mouse offset from that element.
To do this we need the element's position and the mouse position */
getMouseOffset: function(target, e) {
var mousePos,
docPos;
e = e || window.event;
docPos = this.getPosition(target);
mousePos = this.mouseCoords(e);
return {
x: mousePos.x - docPos.x,
y: mousePos.y - docPos.y
};
},
/** Get the position of an element by going up the DOM tree and adding up all the offsets */
getPosition: function(element) {
var left = 0,
top = 0;
// Safari fix -- thanks to Luis Chato for this!
// Safari 2 doesn't correctly grab the offsetTop of a table row
// this is detailed here:
// http://jacob.peargrove.com/blog/2006/technical/table-row-offsettop-bug-in-safari/
// the solution is likewise noted there, grab the offset of a table cell in the row - the firstChild.
// note that firefox will return a text node as a first child, so designing a more thorough
// solution may need to take that into account, for now this seems to work in firefox, safari, ie
if (element.offsetHeight == 0)
element = element.firstChild; // a table cell
while (element.offsetParent) {
left += element.offsetLeft;
top += element.offsetTop;
element = element.offsetParent;
}
left += element.offsetLeft;
top += element.offsetTop;
return {
x: left,
y: top
};
},
autoScroll: function (mousePos) {
var config = this.currentTable.tableDnDConfig,
yOffset = window.pageYOffset,
windowHeight = window.innerHeight
? window.innerHeight
: document.documentElement.clientHeight
? document.documentElement.clientHeight
: document.body.clientHeight;
// Windows version
// yOffset=document.body.scrollTop;
if (document.all)
if (typeof document.compatMode != 'undefined'
&& document.compatMode != 'BackCompat')
yOffset = document.documentElement.scrollTop;
else if (typeof document.body != 'undefined')
yOffset = document.body.scrollTop;
mousePos.y - yOffset < config.scrollAmount
&& window.scrollBy(0, - config.scrollAmount)
|| windowHeight - (mousePos.y - yOffset) < config.scrollAmount
&& window.scrollBy(0, config.scrollAmount);
},
moveVerticle: function (moving, currentRow) {
if (0 != moving.vertical
// If we're over a row then move the dragged row to there so that the user sees the
// effect dynamically
&& currentRow
&& this.dragObject != currentRow
&& this.dragObject.parentNode == currentRow.parentNode)
0 > moving.vertical
&& this.dragObject.parentNode.insertBefore(this.dragObject, currentRow.nextSibling)
|| 0 < moving.vertical
&& this.dragObject.parentNode.insertBefore(this.dragObject, currentRow);
},
moveHorizontal: function (moving, currentRow) {
var config = this.currentTable.tableDnDConfig,
currentLevel;
if (!config.hierarchyLevel
|| 0 == moving.horizontal
// We only care if moving left or right on the current row
|| !currentRow
|| this.dragObject != currentRow)
return null;
currentLevel = $(currentRow).data('level');
0 < moving.horizontal
&& currentLevel > 0
&& $(currentRow).find('td:first').children(':first').remove()
&& $(currentRow).data('level', --currentLevel);
0 > moving.horizontal
&& currentLevel < config.hierarchyLevel
&& $(currentRow).prev().data('level') >= currentLevel
&& $(currentRow).children(':first').prepend(config.indentArtifact)
&& $(currentRow).data('level', ++currentLevel);
},
mousemove: function(e) {
var dragObj = $($.tableDnD.dragObject),
config = $.tableDnD.currentTable.tableDnDConfig,
currentRow,
mousePos,
moving,
x,
y;
e && e.preventDefault();
if (!$.tableDnD.dragObject)
return false;
// prevent touch device screen scrolling
e.type == 'touchmove'
&& event.preventDefault(); // TODO verify this is event and not really e
// update the style to show we're dragging
config.onDragClass
&& dragObj.addClass(config.onDragClass)
|| dragObj.css(config.onDragStyle);
mousePos = $.tableDnD.mouseCoords(e);
x = mousePos.x - $.tableDnD.mouseOffset.x;
y = mousePos.y - $.tableDnD.mouseOffset.y;
// auto scroll the window
$.tableDnD.autoScroll(mousePos);
dragObj.css("transform", "translate(" + (mousePos.x - $.tableDnD.oldMousePosition.x) + "px, " + (mousePos.y - $.tableDnD.oldMousePosition.y) + "px)");
return false;
},
findDragDirection: function (x,y) {
var sensitivity = this.currentTable.tableDnDConfig.sensitivity,
oldX = this.oldX,
oldY = this.oldY,
xMin = oldX - sensitivity,
xMax = oldX + sensitivity,
yMin = oldY - sensitivity,
yMax = oldY + sensitivity,
moving = {
horizontal: x >= xMin && x <= xMax ? 0 : x > oldX ? -1 : 1,
vertical : y >= yMin && y <= yMax ? 0 : y > oldY ? -1 : 1
};
// update the old value
if (moving.horizontal != 0)
this.oldX = x;
if (moving.vertical != 0)
this.oldY = y;
return moving;
},
/** We're only worried about the y position really, because we can only move rows up and down */
findDropTargetRow: function(draggedRow, y) {
var rowHeight = 0,
rows = this.currentTable.rows,
config = this.currentTable.tableDnDConfig,
rowY = 0,
row = null;
for (var i = 0; i < rows.length; i++) {
row = rows[i];
rowY = this.getPosition(row).y;
rowHeight = parseInt(row.offsetHeight) / 2;
if (row.offsetHeight == 0) {
rowY = this.getPosition(row.firstChild).y;
rowHeight = parseInt(row.firstChild.offsetHeight) / 2;
}
// Because we always have to insert before, we need to offset the height a bit
if (y > (rowY - rowHeight) && y < (rowY + rowHeight))
// that's the row we're over
// If it's the same as the current row, ignore it
if (draggedRow.is(row)
|| (config.onAllowDrop
&& !config.onAllowDrop(draggedRow, row))
// If a row has nodrop class, then don't allow dropping (inspired by John Tarr and Famic)
|| $(row).hasClass("nodrop"))
return null;
else
return row;
}
return null;
},
processMouseup: function(e) {
if (!this.currentTable || !this.dragObject)
return null;
var config = this.currentTable.tableDnDConfig,
droppedRow = this.dragObject,
parentLevel = 0,
myLevel = 0;
//actually move the element
var mousePos = $.tableDnD.mouseCoords(e);
var x = mousePos.x - $.tableDnD.mouseOffset.x;
var y = mousePos.y - $.tableDnD.mouseOffset.y;
var currentRow = $.tableDnD.findDropTargetRow($(droppedRow), y);
var moving = $.tableDnD.findDragDirection(x, y);
$.tableDnD.moveVerticle(moving, currentRow);
$.tableDnD.moveHorizontal(moving, currentRow);
// Unbind the event handlers
$(document)
.unbind(moveEvent, this.mousemove)
.unbind(endEvent, this.mouseup);
config.hierarchyLevel
&& config.autoCleanRelations
&& $(this.currentTable.rows).first().find('td:first').children().each(function () {
myLevel = $(this).parents('tr:first').data('level');
myLevel
&& $(this).parents('tr:first').data('level', --myLevel)
&& $(this).remove();
})
&& config.hierarchyLevel > 1
&& $(this.currentTable.rows).each(function () {
myLevel = $(this).data('level');
if (myLevel > 1) {
parentLevel = $(this).prev().data('level');
while (myLevel > parentLevel + 1) {
$(this).find('td:first').children(':first').remove();
$(this).data('level', --myLevel);
}
}
});
// If we have a dragObject, then we need to release it,
// The row will already have been moved to the right place so we just reset stuff
config.onDragClass
&& $(droppedRow).removeClass(config.onDragClass)
|| $(droppedRow).css(config.onDropStyle);
this.dragObject = null;
// Call the onDrop method if there is one
config.onDrop
&& this.originalOrder != this.currentOrder()
&& $(droppedRow).hide().fadeIn('fast')
&& config.onDrop(this.currentTable, droppedRow);
// Call the onDragStop method if there is one
config.onDragStop
&& config.onDragStop(this.currentTable, droppedRow);
$(droppedRow).css("transform", "none");
//ie/edge workaround
if (this.isIeOrEdge())
$(droppedRow).css("display", "");
this.currentTable = null; // let go of the table too
},
mouseup: function(e) {
e && e.preventDefault();
$.tableDnD.processMouseup(e);
return false;
},
jsonize: function(pretify) {
var table = this.currentTable;
if (pretify)
return JSON.stringify(
this.tableData(table),
null,
table.tableDnDConfig.jsonPretifySeparator
);
return JSON.stringify(this.tableData(table));
},
serialize: function() {
return $.param(this.tableData(this.currentTable));
},
serializeTable: function(table) {
var result = "";
var paramName = table.tableDnDConfig.serializeParamName || table.id;
var rows = table.rows;
for (var i=0; i<rows.length; i++) {
if (result.length > 0) result += "&";
var rowId = rows[i].id;
if (rowId && table.tableDnDConfig && table.tableDnDConfig.serializeRegexp) {
rowId = rowId.match(table.tableDnDConfig.serializeRegexp)[0];
result += paramName + '[]=' + rowId;
}
}
return result;
},
serializeTables: function() {
var result = [];
$('table').each(function() {
this.id && result.push($.param(this.tableData(this)));
});
return result.join('&');
},
tableData: function (table) {
var config = table.tableDnDConfig,
previousIDs = [],
currentLevel = 0,
indentLevel = 0,
rowID = null,
data = {},
getSerializeRegexp,
paramName,
currentID,
rows;
if (!table)
table = this.currentTable;
if (!table || !table.rows || !table.rows.length)
return {error: { code: 500, message: "Not a valid table."}};
if (!table.id && !config.serializeParamName)
return {error: { code: 500, message: "No serializable unique id provided."}};
rows = config.autoCleanRelations
&& table.rows
|| $.makeArray(table.rows);
paramName = config.serializeParamName || table.id;
currentID = paramName;
getSerializeRegexp = function (rowId) {
if (rowId && config && config.serializeRegexp)
return rowId.match(config.serializeRegexp)[0];
return rowId;
};
data[currentID] = [];
!config.autoCleanRelations
&& $(rows[0]).data('level')
&& rows.unshift({id: 'undefined'});
for (var i=0; i < rows.length; i++) {
if (config.hierarchyLevel) {
indentLevel = $(rows[i]).data('level') || 0;
if (indentLevel == 0) {
currentID = paramName;
previousIDs = [];
}
else if (indentLevel > currentLevel) {
previousIDs.push([currentID, currentLevel]);
currentID = getSerializeRegexp(rows[i-1].id);
}
else if (indentLevel < currentLevel) {
for (var h = 0; h < previousIDs.length; h++) {
if (previousIDs[h][1] == indentLevel)
currentID = previousIDs[h][0];
if (previousIDs[h][1] >= currentLevel)
previousIDs[h][1] = 0;
}
}
currentLevel = indentLevel;
if (!$.isArray(data[currentID]))
data[currentID] = [];
rowID = getSerializeRegexp(rows[i].id);
rowID && data[currentID].push(rowID);
}
else {
rowID = getSerializeRegexp(rows[i].id);
rowID && data[currentID].push(rowID);
}
}
return data;
}
};
jQuery.fn.extend(
{
tableDnD : $.tableDnD.build,
tableDnDUpdate : $.tableDnD.updateTables,
tableDnDSerialize : $.proxy($.tableDnD.serialize, $.tableDnD),
tableDnDSerializeAll : $.tableDnD.serializeTables,
tableDnDData : $.proxy($.tableDnD.tableData, $.tableDnD)
}
);
}(jQuery, window, window.document);