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First reason: in the ubershader's xxx.mat.in, do not use |
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Bug found, my new material specular.mat.in forget to parse metallic roughness map, so get default value. Parsing that part makes the jit and uber aligned. |
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Hello
So I am working on support for
KHR_material_specularin filament and seems working when I test in gltf_model_viewer with jit mode. Then If I provide the tool with-uto enable ubershader, The appearance of the model looks different.I notice the diffuse term calculation in jitshader and ubershader seems to be the issue. I am curious what would leads to different code path between ubershader and jitshader?
Since ubershader is compiled and compressed, is there a trick I can take a look of the final lit shader source before it gets into the
libshades.a?Thanks for your help.
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