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#include "camera_impl.h"
#include <vtkCamera.h>
#include <vtkMatrix4x4.h>
#include <vtkPlane.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkVersion.h>
namespace f3d::detail
{
class camera_impl::internals
{
public:
//--------------------------------------------------------------------------
// Orthogonalize view up even when the camera position->focal point vector
// and up vector are collinear.
static void OrthogonalizeViewUp(vtkCamera* cam)
{
vector3_t up;
cam->GetViewUp(up.data());
cam->OrthogonalizeViewUp();
vector3_t orthogonalizedUp;
cam->GetViewUp(orthogonalizedUp.data());
static constexpr double EPSILON = 128 * std::numeric_limits<double>::epsilon();
for (size_t i = 0; vtkMath::Norm(orthogonalizedUp.data()) < EPSILON && i < up.size(); i++)
{
// find closest up vector that cam->OrthogonalizeViewUp() does not transform into a zero
// vector
up[i] += EPSILON;
if (i > 0)
{
// revert previous adjustment
up[i - 1] -= EPSILON;
}
cam->SetViewUp(up.data());
cam->OrthogonalizeViewUp();
cam->GetViewUp(orthogonalizedUp.data());
}
}
//--------------------------------------------------------------------------
vtkRenderer* VTKRenderer = nullptr;
camera_state_t DefaultCamera;
bool SuccessfullyReset = true; // could be false only if resetToBounds was called
};
//----------------------------------------------------------------------------
camera_impl::camera_impl()
: Internals(std::make_unique<camera_impl::internals>())
{
}
//----------------------------------------------------------------------------
camera_impl::~camera_impl() = default;
//----------------------------------------------------------------------------
camera& camera_impl::setPosition(const point3_t& pos)
{
vtkCamera* cam = this->GetVTKCamera();
cam->SetPosition(pos.data());
this->Internals->OrthogonalizeViewUp(cam);
this->Internals->VTKRenderer->ResetCameraClippingRange();
return *this;
}
//----------------------------------------------------------------------------
point3_t camera_impl::getPosition() const
{
point3_t pos;
this->getPosition(pos);
return pos;
}
//----------------------------------------------------------------------------
void camera_impl::getPosition(point3_t& pos) const
{
vtkCamera* cam = this->GetVTKCamera();
cam->GetPosition(pos.data());
}
//----------------------------------------------------------------------------
camera& camera_impl::setFocalPoint(const point3_t& foc)
{
vtkCamera* cam = this->GetVTKCamera();
cam->SetFocalPoint(foc.data());
this->Internals->OrthogonalizeViewUp(cam);
this->Internals->VTKRenderer->ResetCameraClippingRange();
return *this;
}
//----------------------------------------------------------------------------
point3_t camera_impl::getFocalPoint() const
{
point3_t foc;
this->getFocalPoint(foc);
return foc;
}
//----------------------------------------------------------------------------
void camera_impl::getFocalPoint(point3_t& foc) const
{
vtkCamera* cam = this->GetVTKCamera();
cam->GetFocalPoint(foc.data());
}
//----------------------------------------------------------------------------
camera& camera_impl::setViewUp(const vector3_t& up)
{
vtkCamera* cam = this->GetVTKCamera();
cam->SetViewUp(up.data());
this->Internals->OrthogonalizeViewUp(cam);
this->Internals->VTKRenderer->ResetCameraClippingRange();
return *this;
}
//----------------------------------------------------------------------------
vector3_t camera_impl::getViewUp() const
{
vector3_t up;
this->getViewUp(up);
return up;
}
//----------------------------------------------------------------------------
void camera_impl::getViewUp(vector3_t& up) const
{
vtkCamera* cam = this->GetVTKCamera();
cam->GetViewUp(up.data());
}
//----------------------------------------------------------------------------
camera& camera_impl::setViewAngle(const angle_deg_t& angle)
{
vtkCamera* cam = this->GetVTKCamera();
cam->SetViewAngle(angle);
this->Internals->OrthogonalizeViewUp(cam);
this->Internals->VTKRenderer->ResetCameraClippingRange();
return *this;
}
//----------------------------------------------------------------------------
angle_deg_t camera_impl::getViewAngle() const
{
angle_deg_t angle;
this->getViewAngle(angle);
return angle;
}
//----------------------------------------------------------------------------
void camera_impl::getViewAngle(angle_deg_t& angle) const
{
vtkCamera* cam = this->GetVTKCamera();
angle = cam->GetViewAngle();
}
//----------------------------------------------------------------------------
camera& camera_impl::setState(const camera_state_t& state)
{
vtkCamera* cam = this->GetVTKCamera();
cam->SetPosition(state.position.data());
cam->SetFocalPoint(state.focalPoint.data());
cam->SetViewUp(state.viewUp.data());
cam->SetViewAngle(state.viewAngle);
this->Internals->OrthogonalizeViewUp(cam);
this->Internals->VTKRenderer->ResetCameraClippingRange();
return *this;
}
//----------------------------------------------------------------------------
camera_state_t camera_impl::getState() const
{
camera_state_t state;
this->getState(state);
return state;
}
//----------------------------------------------------------------------------
void camera_impl::getState(camera_state_t& state) const
{
vtkCamera* cam = this->GetVTKCamera();
cam->GetPosition(state.position.data());
cam->GetFocalPoint(state.focalPoint.data());
cam->GetViewUp(state.viewUp.data());
state.viewAngle = cam->GetViewAngle();
}
//----------------------------------------------------------------------------
camera& camera_impl::dolly(double val)
{
vtkCamera* cam = this->GetVTKCamera();
cam->Dolly(val);
this->Internals->OrthogonalizeViewUp(cam);
this->Internals->VTKRenderer->ResetCameraClippingRange();
return *this;
}
//----------------------------------------------------------------------------
camera& camera_impl::pan(double right, double up, double forward)
{
vtkCamera* cam = this->GetVTKCamera();
double pos[3], foc[3], vUp[3], vForward[3], vRight[3];
cam->GetPosition(pos);
cam->GetFocalPoint(foc);
cam->GetViewUp(vUp);
vtkMath::Subtract(foc, pos, vForward);
vtkMath::Normalize(vForward);
vtkMath::Cross(vForward, vUp, vRight);
vtkMath::MultiplyScalar(vRight, right);
vtkMath::MultiplyScalar(vUp, up);
vtkMath::MultiplyScalar(vForward, forward);
vtkMath::Add(pos, vRight, pos);
vtkMath::Add(pos, vUp, pos);
vtkMath::Add(pos, vForward, pos);
cam->SetPosition(pos);
vtkMath::Add(foc, vRight, foc);
vtkMath::Add(foc, vUp, foc);
vtkMath::Add(foc, vForward, foc);
cam->SetFocalPoint(foc);
this->Internals->OrthogonalizeViewUp(cam);
this->Internals->VTKRenderer->ResetCameraClippingRange();
return *this;
}
//----------------------------------------------------------------------------
camera& camera_impl::zoom(double factor)
{
vtkCamera* cam = this->GetVTKCamera();
cam->Zoom(factor);
this->Internals->VTKRenderer->ResetCameraClippingRange();
return *this;
}
//----------------------------------------------------------------------------
camera& camera_impl::roll(angle_deg_t angle)
{
vtkCamera* cam = this->GetVTKCamera();
cam->Roll(angle);
this->Internals->OrthogonalizeViewUp(cam);
this->Internals->VTKRenderer->ResetCameraClippingRange();
return *this;
}
//----------------------------------------------------------------------------
camera& camera_impl::azimuth(angle_deg_t angle)
{
vtkCamera* cam = this->GetVTKCamera();
cam->Azimuth(angle);
this->Internals->OrthogonalizeViewUp(cam);
this->Internals->VTKRenderer->ResetCameraClippingRange();
return *this;
}
//----------------------------------------------------------------------------
camera& camera_impl::yaw(angle_deg_t angle)
{
vtkCamera* cam = this->GetVTKCamera();
cam->Yaw(angle);
this->Internals->OrthogonalizeViewUp(cam);
this->Internals->VTKRenderer->ResetCameraClippingRange();
return *this;
}
//----------------------------------------------------------------------------
camera& camera_impl::elevation(angle_deg_t angle)
{
vtkCamera* cam = this->GetVTKCamera();
cam->Elevation(angle);
this->Internals->OrthogonalizeViewUp(cam);
this->Internals->VTKRenderer->ResetCameraClippingRange();
return *this;
}
//----------------------------------------------------------------------------
camera& camera_impl::pitch(angle_deg_t angle)
{
vtkCamera* cam = this->GetVTKCamera();
cam->Pitch(angle);
this->Internals->OrthogonalizeViewUp(cam);
this->Internals->VTKRenderer->ResetCameraClippingRange();
return *this;
}
//----------------------------------------------------------------------------
camera& camera_impl::setCurrentAsDefault()
{
this->getState(this->Internals->DefaultCamera);
return *this;
}
//----------------------------------------------------------------------------
camera& camera_impl::resetToDefault()
{
this->setState(this->Internals->DefaultCamera);
return *this;
}
//----------------------------------------------------------------------------
camera& camera_impl::resetToBounds([[maybe_unused]] double zoomFactor)
{
#if VTK_VERSION_NUMBER >= VTK_VERSION_CHECK(9, 5, 20251102)
#if __ANDROID__
this->Internals->SuccessfullyReset = this->Internals->VTKRenderer->ResetCamera();
#else
this->Internals->SuccessfullyReset =
this->Internals->VTKRenderer->ResetCameraScreenSpace(zoomFactor);
#endif
#else
#if __ANDROID__
this->Internals->VTKRenderer->ResetCamera();
#else
this->Internals->VTKRenderer->ResetCameraScreenSpace(zoomFactor);
#endif
// VTK doesn't provide a way to know if the bounds were initialized, perform rough check
point3_t pos = this->getPosition();
if (vtkMath::Distance2BetweenPoints(pos, point3_t{ 0, 0, 1 }) <= 1e-6)
{
this->Internals->SuccessfullyReset = false;
}
else
{
this->Internals->SuccessfullyReset = true;
}
#endif
this->Internals->VTKRenderer->ResetCameraClippingRange();
return *this;
}
//----------------------------------------------------------------------------
void camera_impl::SetVTKRenderer(vtkRenderer* renderer)
{
this->Internals->VTKRenderer = renderer;
}
//----------------------------------------------------------------------------
vtkCamera* camera_impl::GetVTKCamera() const
{
return this->Internals->VTKRenderer->GetActiveCamera();
}
//----------------------------------------------------------------------------
bool camera_impl::GetSuccessfullyReset() const
{
return this->Internals->SuccessfullyReset;
}
//----------------------------------------------------------------------------
double camera_impl::getDistance() const
{
return this->GetVTKCamera()->GetDistance();
}
//----------------------------------------------------------------------------
double camera_impl::getWorldAzimuth() const
{
vtkRenderer* ren = this->Internals->VTKRenderer;
const double* up = ren->GetEnvironmentUp();
double projectedView[3];
vtkPlane::ProjectVector(this->GetVTKCamera()->GetDirectionOfProjection(),
this->getFocalPoint().data(), up, projectedView);
static constexpr double EPS = 128 * std::numeric_limits<double>::epsilon();
if (vtkMath::Norm(projectedView) < EPS)
{
return 0.0;
}
const double angleRad =
vtkMath::SignedAngleBetweenVectors(ren->GetEnvironmentRight(), projectedView, up);
return vtkMath::DegreesFromRadians(angleRad) - 90.0;
}
//----------------------------------------------------------------------------
double camera_impl::getWorldElevation() const
{
double* view = this->GetVTKCamera()->GetDirectionOfProjection();
static constexpr double EPS = 128 * std::numeric_limits<double>::epsilon();
if (vtkMath::Norm(view) < EPS)
{
return 0.0;
}
vtkRenderer* ren = this->Internals->VTKRenderer;
const double angleRad = vtkMath::AngleBetweenVectors(ren->GetEnvironmentUp(), view);
return vtkMath::DegreesFromRadians(angleRad) - 90.0;
}
};