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425 lines (363 loc) · 14.5 KB
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#include "F3DJavaBindings.h"
#include <app_f3d_F3D_Scene.h>
#include <scene.h>
#include <types.h>
static std::vector<std::string> JavaListToStringVector(JNIEnv* env, jobject list)
{
std::vector<std::string> vec;
jclass listClass = env->GetObjectClass(list);
jmethodID sizeMethod = env->GetMethodID(listClass, "size", "()I");
jmethodID getMethod = env->GetMethodID(listClass, "get", "(I)Ljava/lang/Object;");
jint size = env->CallIntMethod(list, sizeMethod);
for (jint i = 0; i < size; i++)
{
if (jstring jstr = static_cast<jstring>(env->CallObjectMethod(list, getMethod, i)))
{
const char* str = env->GetStringUTFChars(jstr, nullptr);
vec.push_back(str);
env->ReleaseStringUTFChars(jstr, str);
env->DeleteLocalRef(jstr);
}
}
return vec;
}
static f3d::mesh_t JavaMeshToCppMesh(JNIEnv* env, jobject jmesh)
{
f3d::mesh_t cppMesh;
jclass meshClass = env->GetObjectClass(jmesh);
jfieldID pointsField = env->GetFieldID(meshClass, "points", "[F");
jfieldID normalsField = env->GetFieldID(meshClass, "normals", "[F");
jfieldID textureCoordinatesField = env->GetFieldID(meshClass, "textureCoordinates", "[F");
jfieldID faceSidesField = env->GetFieldID(meshClass, "faceSides", "[I");
jfieldID faceIndicesField = env->GetFieldID(meshClass, "faceIndices", "[I");
jfloatArray pointsArray = static_cast<jfloatArray>(env->GetObjectField(jmesh, pointsField));
jfloatArray normalsArray = static_cast<jfloatArray>(env->GetObjectField(jmesh, normalsField));
jfloatArray textureCoordinatesArray =
static_cast<jfloatArray>(env->GetObjectField(jmesh, textureCoordinatesField));
jintArray faceSidesArray = static_cast<jintArray>(env->GetObjectField(jmesh, faceSidesField));
jintArray faceIndicesArray = static_cast<jintArray>(env->GetObjectField(jmesh, faceIndicesField));
if (pointsArray)
{
jsize pointsLen = env->GetArrayLength(pointsArray);
float* pointsData = env->GetFloatArrayElements(pointsArray, nullptr);
cppMesh.points.assign(pointsData, pointsData + pointsLen);
env->ReleaseFloatArrayElements(pointsArray, pointsData, 0);
}
if (normalsArray)
{
jsize normalsLen = env->GetArrayLength(normalsArray);
float* normalsData = env->GetFloatArrayElements(normalsArray, nullptr);
cppMesh.normals.assign(normalsData, normalsData + normalsLen);
env->ReleaseFloatArrayElements(normalsArray, normalsData, 0);
}
if (textureCoordinatesArray)
{
jsize texCoordsLen = env->GetArrayLength(textureCoordinatesArray);
float* texCoordsData = env->GetFloatArrayElements(textureCoordinatesArray, nullptr);
cppMesh.texture_coordinates.assign(texCoordsData, texCoordsData + texCoordsLen);
env->ReleaseFloatArrayElements(textureCoordinatesArray, texCoordsData, 0);
}
if (faceSidesArray)
{
jsize faceSidesLen = env->GetArrayLength(faceSidesArray);
int* faceSidesData = env->GetIntArrayElements(faceSidesArray, nullptr);
cppMesh.face_sides.assign(faceSidesData, faceSidesData + faceSidesLen);
env->ReleaseIntArrayElements(faceSidesArray, faceSidesData, 0);
}
if (faceIndicesArray)
{
jsize faceIndicesLen = env->GetArrayLength(faceIndicesArray);
int* faceIndicesData = env->GetIntArrayElements(faceIndicesArray, nullptr);
cppMesh.face_indices.assign(faceIndicesData, faceIndicesData + faceIndicesLen);
env->ReleaseIntArrayElements(faceIndicesArray, faceIndicesData, 0);
}
return cppMesh;
}
static f3d::light_state_t JavaLightStateToCppLightState(JNIEnv* env, jobject jlightState)
{
f3d::light_state_t cppLightState;
jclass lightStateClass = env->GetObjectClass(jlightState);
jfieldID typeField = env->GetFieldID(lightStateClass, "type", "Lapp/f3d/F3D/Types$LightType;");
jfieldID positionField = env->GetFieldID(lightStateClass, "position", "[D");
jfieldID colorField = env->GetFieldID(lightStateClass, "color", "[D");
jfieldID directionField = env->GetFieldID(lightStateClass, "direction", "[D");
jfieldID positionalLightField = env->GetFieldID(lightStateClass, "positionalLight", "Z");
jfieldID intensityField = env->GetFieldID(lightStateClass, "intensity", "D");
jfieldID switchStateField = env->GetFieldID(lightStateClass, "switchState", "Z");
jobject jtype = env->GetObjectField(jlightState, typeField);
jclass typeEnumClass = env->GetObjectClass(jtype);
jmethodID getValueMethod = env->GetMethodID(typeEnumClass, "getValue", "()I");
jint typeValue = env->CallIntMethod(jtype, getValueMethod);
cppLightState.type = static_cast<f3d::light_type>(typeValue);
if (jdoubleArray jposition =
static_cast<jdoubleArray>(env->GetObjectField(jlightState, positionField)))
{
double* posData = env->GetDoubleArrayElements(jposition, nullptr);
cppLightState.position = { posData[0], posData[1], posData[2] };
env->ReleaseDoubleArrayElements(jposition, posData, 0);
}
if (jdoubleArray jcolor = static_cast<jdoubleArray>(env->GetObjectField(jlightState, colorField)))
{
double* colorData = env->GetDoubleArrayElements(jcolor, nullptr);
cppLightState.color = { colorData[0], colorData[1], colorData[2] };
env->ReleaseDoubleArrayElements(jcolor, colorData, 0);
}
if (jdoubleArray jdirection =
static_cast<jdoubleArray>(env->GetObjectField(jlightState, directionField)))
{
double* dirData = env->GetDoubleArrayElements(jdirection, nullptr);
cppLightState.direction = { dirData[0], dirData[1], dirData[2] };
env->ReleaseDoubleArrayElements(jdirection, dirData, 0);
}
cppLightState.positionalLight = env->GetBooleanField(jlightState, positionalLightField);
cppLightState.intensity = env->GetDoubleField(jlightState, intensityField);
cppLightState.switchState = env->GetBooleanField(jlightState, switchStateField);
return cppLightState;
}
// Helper function to convert C++ f3d::light_state_t to Java Types.LightState
static jobject CppLightStateToJavaLightState(JNIEnv* env, const f3d::light_state_t& cppLightState)
{
jclass lightStateClass = env->FindClass("app/f3d/F3D/Types$LightState");
jmethodID constructor = env->GetMethodID(lightStateClass, "<init>", "()V");
jobject jlightState = env->NewObject(lightStateClass, constructor);
jclass typeEnumClass = env->FindClass("app/f3d/F3D/Types$LightType");
jmethodID fromValueMethod =
env->GetStaticMethodID(typeEnumClass, "fromValue", "(I)Lapp/f3d/F3D/Types$LightType;");
jobject jtype = env->CallStaticObjectMethod(
typeEnumClass, fromValueMethod, static_cast<int>(cppLightState.type));
jfieldID typeField = env->GetFieldID(lightStateClass, "type", "Lapp/f3d/F3D/Types$LightType;");
env->SetObjectField(jlightState, typeField, jtype);
jdoubleArray jposition = env->NewDoubleArray(3);
double posData[] = { cppLightState.position[0], cppLightState.position[1],
cppLightState.position[2] };
env->SetDoubleArrayRegion(jposition, 0, 3, posData);
jfieldID positionField = env->GetFieldID(lightStateClass, "position", "[D");
env->SetObjectField(jlightState, positionField, jposition);
jdoubleArray jcolor = env->NewDoubleArray(3);
double colorData[] = { cppLightState.color[0], cppLightState.color[1], cppLightState.color[2] };
env->SetDoubleArrayRegion(jcolor, 0, 3, colorData);
jfieldID colorField = env->GetFieldID(lightStateClass, "color", "[D");
env->SetObjectField(jlightState, colorField, jcolor);
jdoubleArray jdirection = env->NewDoubleArray(3);
double dirData[] = { cppLightState.direction[0], cppLightState.direction[1],
cppLightState.direction[2] };
env->SetDoubleArrayRegion(jdirection, 0, 3, dirData);
jfieldID directionField = env->GetFieldID(lightStateClass, "direction", "[D");
env->SetObjectField(jlightState, directionField, jdirection);
jfieldID positionalLightField = env->GetFieldID(lightStateClass, "positionalLight", "Z");
env->SetBooleanField(jlightState, positionalLightField, cppLightState.positionalLight);
jfieldID intensityField = env->GetFieldID(lightStateClass, "intensity", "D");
env->SetDoubleField(jlightState, intensityField, cppLightState.intensity);
jfieldID switchStateField = env->GetFieldID(lightStateClass, "switchState", "Z");
env->SetBooleanField(jlightState, switchStateField, cppLightState.switchState);
return jlightState;
}
extern "C"
{
JNIEXPORT jobject JAVA_BIND(Scene, add)(JNIEnv* env, jobject self, jstring path)
{
if (!path)
{
return self;
}
const char* str = env->GetStringUTFChars(path, nullptr);
try
{
GetEngine(env, self)->getScene().add(str);
}
catch (const std::exception& e)
{
env->ReleaseStringUTFChars(path, str);
jclass exceptionClass = env->FindClass("java/lang/RuntimeException");
env->ThrowNew(exceptionClass, e.what());
return nullptr;
}
env->ReleaseStringUTFChars(path, str);
return self;
}
JNIEXPORT jobject JAVA_BIND(Scene, addAll)(JNIEnv* env, jobject self, jobject paths)
{
if (!paths)
{
return self;
}
std::vector<std::string> vec = JavaListToStringVector(env, paths);
try
{
GetEngine(env, self)->getScene().add(vec);
}
catch (const std::exception& e)
{
jclass exceptionClass = env->FindClass("java/lang/RuntimeException");
env->ThrowNew(exceptionClass, e.what());
return nullptr;
}
return self;
}
JNIEXPORT jobject JAVA_BIND(Scene, addMesh)(JNIEnv* env, jobject self, jobject mesh)
{
if (!mesh)
{
return self;
}
f3d::mesh_t cppMesh = JavaMeshToCppMesh(env, mesh);
try
{
GetEngine(env, self)->getScene().add(cppMesh);
}
catch (const std::exception& e)
{
jclass exceptionClass = env->FindClass("java/lang/RuntimeException");
env->ThrowNew(exceptionClass, e.what());
return nullptr;
}
return self;
}
JNIEXPORT jobject JAVA_BIND(Scene, addBuffer)(JNIEnv* env, jobject self, jbyteArray buffer)
{
jsize bufferLen = env->GetArrayLength(buffer);
jbyte* bufferData = env->GetByteArrayElements(buffer, nullptr);
if (!bufferData || bufferLen <= 0)
{
return self;
}
try
{
GetEngine(env, self)->getScene().add(
reinterpret_cast<std::byte*>(bufferData), static_cast<size_t>(bufferLen));
}
catch (const std::exception& e)
{
jclass exceptionClass = env->FindClass("java/lang/RuntimeException");
env->ThrowNew(exceptionClass, e.what());
return nullptr;
}
env->ReleaseByteArrayElements(buffer, bufferData, 0);
return self;
}
JNIEXPORT jobject JAVA_BIND(Scene, clear)(JNIEnv* env, jobject self)
{
GetEngine(env, self)->getScene().clear();
return self;
}
JNIEXPORT jint JAVA_BIND(Scene, addLight)(JNIEnv* env, jobject self, jobject lightState)
{
if (!lightState)
{
return -1;
}
f3d::light_state_t cppLightState = JavaLightStateToCppLightState(env, lightState);
try
{
return GetEngine(env, self)->getScene().addLight(cppLightState);
}
catch (const std::exception& e)
{
jclass exceptionClass = env->FindClass("java/lang/RuntimeException");
env->ThrowNew(exceptionClass, e.what());
return -1;
}
}
JNIEXPORT jint JAVA_BIND(Scene, getLightCount)(JNIEnv* env, jobject self)
{
return GetEngine(env, self)->getScene().getLightCount();
}
JNIEXPORT jobject JAVA_BIND(Scene, getLight)(JNIEnv* env, jobject self, jint index)
{
try
{
f3d::light_state_t cppLightState = GetEngine(env, self)->getScene().getLight(index);
return CppLightStateToJavaLightState(env, cppLightState);
}
catch (const std::exception& e)
{
jclass exceptionClass = env->FindClass("java/lang/RuntimeException");
env->ThrowNew(exceptionClass, e.what());
return nullptr;
}
}
JNIEXPORT jobject JAVA_BIND(Scene, updateLight)(
JNIEnv* env, jobject self, jint index, jobject lightState)
{
if (!lightState)
{
return self;
}
f3d::light_state_t cppLightState = JavaLightStateToCppLightState(env, lightState);
try
{
GetEngine(env, self)->getScene().updateLight(index, cppLightState);
}
catch (const std::exception& e)
{
jclass exceptionClass = env->FindClass("java/lang/RuntimeException");
env->ThrowNew(exceptionClass, e.what());
return nullptr;
}
return self;
}
JNIEXPORT jobject JAVA_BIND(Scene, removeLight)(JNIEnv* env, jobject self, jint index)
{
try
{
GetEngine(env, self)->getScene().removeLight(index);
}
catch (const std::exception& e)
{
jclass exceptionClass = env->FindClass("java/lang/RuntimeException");
env->ThrowNew(exceptionClass, e.what());
return nullptr;
}
return self;
}
JNIEXPORT jobject JAVA_BIND(Scene, removeAllLights)(JNIEnv* env, jobject self)
{
GetEngine(env, self)->getScene().removeAllLights();
return self;
}
JNIEXPORT jboolean JAVA_BIND(Scene, supports)(JNIEnv* env, jobject self, jstring filePath)
{
if (!filePath)
{
return false;
}
const char* str = env->GetStringUTFChars(filePath, nullptr);
f3d::file_availability result = GetEngine(env, self)->getScene().supports(str);
env->ReleaseStringUTFChars(filePath, str);
return result != f3d::file_availability::SUPPORTED;
}
JNIEXPORT jobject JAVA_BIND(Scene, loadAnimationTime)(
JNIEnv* env, jobject self, jdouble timeValue)
{
GetEngine(env, self)->getScene().loadAnimationTime(timeValue);
return self;
}
JNIEXPORT jdoubleArray JAVA_BIND(Scene, animationTimeRange)(JNIEnv* env, jobject self)
{
auto [minTime, maxTime] = GetEngine(env, self)->getScene().animationTimeRange();
jdoubleArray result = env->NewDoubleArray(2);
double timeRange[] = { minTime, maxTime };
env->SetDoubleArrayRegion(result, 0, 2, timeRange);
return result;
}
JNIEXPORT jdoubleArray JAVA_BIND(Scene, getAnimationKeyFrames)(JNIEnv* env, jobject self)
{
auto keyframeVec = GetEngine(env, self)->getScene().getAnimationKeyFrames();
jdoubleArray result = env->NewDoubleArray(keyframeVec.size());
const jdouble* keyframes = keyframeVec.data();
env->SetDoubleArrayRegion(result, 0, keyframeVec.size(), keyframes);
return result;
}
JNIEXPORT jint JAVA_BIND(Scene, availableAnimations)(JNIEnv* env, jobject self)
{
return GetEngine(env, self)->getScene().availableAnimations();
}
JNIEXPORT jstring JAVA_BIND(Scene, getAnimationName)(JNIEnv* env, jobject self, jint index)
{
return env->NewStringUTF(GetEngine(env, self)->getScene().getAnimationName(index).c_str());
}
JNIEXPORT jobject JAVA_BIND(Scene, getAnimationNames)(JNIEnv* env, jobject self)
{
return CreateStringList(env, GetEngine(env, self)->getScene().getAnimationNames());
}
}