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2Gore electrifier

Game Development Area

Purpose of this test-project

A tiny 2.5D prototype exploring mood, abstraction, and redistributable workflows — built with zero dependencies and full creative autonomy.

This prototype is part of my exploration into small, self-contained game worlds — experiments that can grow, mutate, or stay beautifully minimal.

Goals

This repository is part of my RAW FURY application — a snapshot of my workflow, philosophy, and development style.

FAQ

Where are you from?

Input Error.

Where you wanted to go?

Null.

Why are you here?

That's we talk about. Tell me?

Origin: Unknown in Time or Space

Download the Demo now!

📦 2.5D Demo – Public Domain Compliance Checklist

A lightweight 2.5D prototype built exclusively with CC0 / Public Domain assets and self‑created placeholders.
All geometry uses Unreal Engine primitives; all textures and materials are either CC0 or authored in‑house.
No licensed Marketplace content, no branded silhouettes, no trademarked shapes.

Core Goals

  • Clean 2.5D side‑scrolling setup
  • Abstract “cargo block” aesthetic
  • Fully redistributable demo
  • Modular, low‑stress development workflow

To‑Do (Shortform)

  • Create fresh Unreal project (no Marketplace imports)
  • Lock camera to 2.5D rail
  • Build level using cubes/planes only
  • Author CC0/self‑made materials
  • Add text overlays (“Dest: Unknown”, etc.)
  • Implement basic movement + jump
  • Add simple physics block interaction
  • Remove unused assets before packaging
  • Include /docs/licenses.md with CC0 sources

👥 Contributors

Thorsten — Concept, direction, asset policy, block aesthetic, project structure
Copilot — Documentation, workflow design, technical scaffolding, creative support

an experimental Zone with

  • Games
  • Projects
  • Tests and Validation
  • How To's
  • Lost & Founds
  • Snippets

2Gore electrifier Game Development Area

(c) 2024-26 tajbender, electrifier.org