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Update NEWS for nuBASIC 2.0 release
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NEWS

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@@ -10,7 +10,7 @@ Please send bug reports for nuBASIC and nuBASIC IDE to:
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The Win32/64 build created with Visual Studio 2022 requires the
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"Visual C++ Redistributable Packages for Visual Studio 2022".
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2026 (WIP)
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June 2026
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* Released nuBASIC 2.0
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- Added SELECT CASE / End Select statement: multi-branch dispatch on any scalar
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expression. Supported arm forms: Case value, Case v1, v2, ..., Case v1 To v2,
@@ -103,6 +103,19 @@ The Win32/64 build created with Visual Studio 2022 requires the
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allocation path; struct/object metadata is boxed; struct payload copies use
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copy-on-write; and struct field storage preserves declaration order for FFI
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and runtime introspection.
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- Added the integrated WinRayCast pseudo-3D engine on Windows: a lightweight
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raycaster for Wolfenstein 3D-style first-person scenes, driven from BASIC via
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the `raycast` module (the Ray* built-in functions: RayInit, RaySetBaseDir,
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RayLoadWorld, RayLoadProject, RayUpdate, RayRender, RayPresent, plus player,
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camera, map, sprite, weapon, combat, input and layer-transition queries).
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RayAvailable() reports whether the engine is compiled in. It is enabled by
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default on Windows builds via the NUBASIC_WITH_RAYCAST CMake option (off on
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other platforms), where only RayAvailable() exists and returns 0. The
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raycast-release / raycast-debug CMake presets enable it explicitly.
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- Added examples/raycast/eclipse_protocol.bas, a complete tutorial-style FPS
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demo built on WinRayCast (multi-weapon combat, energy/health, HUD and minimap,
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key/lock doors, autosave checkpoints, and elevator transitions between levels),
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together with its raycast_demo project assets.
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- Added `examples/native_open_file_dialog.bas`, demonstrating a Win32
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`GetOpenFileNameA` call using `Declare Function`, native buffers, and a
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manually laid-out `OPENFILENAMEA` structure.

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