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Copy pathz_bool.go
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73 lines (59 loc) · 1.45 KB
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package zerocfg
import (
"encoding/json"
"fmt"
"strings"
)
type boolValue bool
func newBoolValue(val bool, p *bool) Value {
*p = val
return (*boolValue)(p)
}
func (b *boolValue) Set(s string) error {
v, err := strToBool(s)
if err != nil {
return err
}
*b = boolValue(v)
return err
}
func (b *boolValue) Type() string {
return "bool"
}
// Bool registers a boolean configuration option and returns a pointer to its value.
//
// Usage:
//
// debug := zerocfg.Bool("debug", false, "enable debug mode")
func Bool(name string, defVal bool, desc string, opts ...OptNode) *bool {
return Any(name, defVal, desc, newBoolValue, opts...)
}
func strToBool(s string) (bool, error) {
switch strings.ToLower(s) {
case "", "true", "1", "yes":
return true, nil
case "false", "0", "no":
return false, nil
default:
return false, fmt.Errorf("invalid boolean value %q", s)
}
}
type boolSliceValue []bool
func newBoolSlice(val []bool, p *[]bool) Value {
*p = val
return (*boolSliceValue)(p)
}
func (s *boolSliceValue) Set(val string) error {
return json.Unmarshal([]byte(val), s)
}
func (s *boolSliceValue) Type() string {
return "bools"
}
// Bools registers a slice of boolean configuration options and returns a pointer to its value.
//
// Usage:
//
// flags := zerocfg.Bools("feature.flags", []bool{true, false}, "feature flags")
func Bools(name string, value []bool, usage string, opts ...OptNode) *[]bool {
return Any(name, value, usage, newBoolSlice, opts...)
}