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Clean-up.
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Nu/Nu/World/WorldTypes.fs

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@@ -1934,7 +1934,7 @@ and [<ReferenceEquality>] WorldState =
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""
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/// The world, in a functional programming sense. Hosts the simulation state, the dependencies needed to implement a
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/// game, messages to by consumed by the various engine subsystems, and general configuration data. For better
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/// game, messages to be consumed by the various engine subsystems, and general configuration data. For better
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/// ergonomics, the World type keeps a mutable reference to the functional WorldState, which is updated by the engine
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/// whenever the engine transforms the world state.
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and [<NoEquality; NoComparison>] World =

Projects/Terra Firma/App.config

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@@ -2,6 +2,5 @@
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<configuration>
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<appSettings>
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<add key="DisplayScalar" value="2" />
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<add key="HlDebug" value="True" />
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</appSettings>
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</configuration>

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