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In that code, you render into offscreen frame buffer and then you don't do anything with it... When you remove bgfx::setViewFrame, things are rendered into backbuffer which becomes visible after calling bgfx::frame.

See provided examples (many examples show framebuffer usage):
https://bkaradzic.github.io/bgfx/examples.html#hdr

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@gamecoder-nz
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@bkaradzic
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