Winding order #2913
evilduck41
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Winding order
#2913
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Once you're out of bgfx rendering part, the best way is to just call open GL call to set winding order you desire... bgfx doesn't store/restore state. bgfx assumes that all state needs to be set when inside bgfx renderer, and your code should assume all state needs to be set after you exit bgfx. |
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BGFX apparently uses CW winding order with glFrontFace. There is a flag BGFX_STATE_FRONT_CCW that appears to do CCW.
My issue is I am running an opengl app that calls bgfx to do some post picture work after a render. Upon exiting bgfx the winding order of our model in our simulation is apparently reversed and so the model appears inside out. It tried issuing a setState with BGFX_STATE_FRONT_CCW then a frame() but no luck. How can I get bgfx to restore winding order?
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