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Yes, almost all is possible, check examples: https://bkaradzic.github.io/bgfx/examples.html The only thing is not supported are geometry shaders. Also there is no plan at all to support geometry shaders. These concepts you listed are slightly different, and not 1:1 mapping with GL API, but all can be achieved. |
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Hi folks, I want to start by saying that this is an incredibly impressive library. @bkaradzic , I hope that somebody somewhere is paying you well.
I am currently using OpenGL 4.5 for my rendering pipeline, and make use of the following for all of the fancy things I've wanted to do:
By all of these powers combined, I can render to multiple cameras at once using off-screen framebuffers, create custom effects like SSAO/bloom, and render multiple point/directional/spot lights via my GLSL shaders, all through a clustered forward rendering pipeline.
However, I really want the portability BGFX offers. Is it possible to take all of this stuff I have and convert it to BGFX? I'm worried that I may be too deep down the OpenGL rabbit hole.
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