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wannabe-tempest
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jul 10 '13 : added exes and primitive detection btw player and ex, and missile and ex.
exes
jul 11: made exes move columns. started adapting for consecutive levels and lives. seems to work at moment, though i should do something to make it clear that you've died, or advanced to the next level.
jul 12: levels, endlevel animation pov skews in, firing to 6. score and lives on display.
jul 14: added two more frames to ex jumping, enabled playability during levelclear sequence,
jul 15 2013: added spikes and holding level state on death. added spinners. added more board levels.
todo next:
add more levels?
fig8
broken spiral?
random other thing? something to collect for extra life? something that slows down the exes?
add sound.