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417 lines (325 loc) · 15.7 KB
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// Copyright © 2020-2024 Alexandre Coderre-Chabot
//
// This file is part of Physical Quantities (PhQ), a C++ library of physical quantities, physical
// models, and units of measure for scientific computing.
//
// Physical Quantities is hosted at:
// https://github.com/acodcha/phq
//
// Physical Quantities is licensed under the MIT License:
// https://mit-license.org
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
// associated documentation files (the "Software"), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge, publish, distribute,
// sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// - The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
// - THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
// BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef PHQ_ANGLE_HPP
#define PHQ_ANGLE_HPP
#include <cmath>
#include <cstddef>
#include <functional>
#include <ostream>
#include "DimensionalScalar.hpp"
#include "PlanarVector.hpp"
#include "Unit/Angle.hpp"
#include "Vector.hpp"
namespace PhQ {
// Forward declaration for class PhQ::Angle.
template <typename NumericType>
class Acceleration;
// Forward declaration for class PhQ::Angle.
template <typename NumericType>
class AngularSpeed;
// Forward declaration for class PhQ::Angle.
template <typename NumericType>
class Direction;
// Forward declaration for class PhQ::Angle.
template <typename NumericType>
class Displacement;
// Forward declaration for class PhQ::Angle.
template <typename NumericType>
class Time;
// Forward declaration for class PhQ::Angle.
template <typename NumericType>
class Force;
// Forward declaration for class PhQ::Angle.
template <typename NumericType>
class Frequency;
// Forward declaration for class PhQ::Angle.
template <typename NumericType>
class HeatFlux;
// Forward declaration for class PhQ::Angle.
template <typename NumericType>
class PlanarAcceleration;
// Forward declaration for class PhQ::Angle.
template <typename NumericType>
class PlanarDirection;
// Forward declaration for class PhQ::Angle.
template <typename NumericType>
class PlanarDisplacement;
// Forward declaration for class PhQ::Angle.
template <typename NumericType>
class PlanarForce;
// Forward declaration for class PhQ::Angle.
template <typename NumericType>
class PlanarHeatFlux;
// Forward declaration for class PhQ::Angle.
template <typename NumericType>
class PlanarPosition;
// Forward declaration for class PhQ::Angle.
template <typename NumericType>
class PlanarTemperatureGradient;
// Forward declaration for class PhQ::Angle.
template <typename NumericType>
class PlanarTraction;
// Forward declaration for class PhQ::Angle.
template <typename NumericType>
class PlanarVelocity;
// Forward declaration for class PhQ::Angle.
template <typename NumericType>
class Position;
// Forward declaration for class PhQ::Angle.
template <typename NumericType>
class TemperatureGradient;
// Forward declaration for class PhQ::Angle.
template <typename NumericType>
class Traction;
// Forward declaration for class PhQ::Angle.
template <typename NumericType>
class VectorArea;
// Forward declaration for class PhQ::Angle.
template <typename NumericType>
class Velocity;
/// \brief Plane angle between two lines or dihedral angle between two planes.
template <typename NumericType = double>
class Angle : public DimensionalScalar<Unit::Angle, NumericType> {
public:
/// \brief Default constructor. Constructs an angle with an uninitialized value.
Angle() = default;
/// \brief Constructor. Constructs an angle with a given value expressed in a given angle unit.
Angle(const NumericType value, const Unit::Angle unit)
: DimensionalScalar<Unit::Angle, NumericType>(value, unit) {}
/// \brief Constructor. Constructs an angle by computing the angle between two given planar
/// vectors.
Angle(const PlanarVector<NumericType>& planar_vector_1,
const PlanarVector<NumericType>& planar_vector_2)
: Angle(std::acos(planar_vector_1.Dot(planar_vector_2)
/ (planar_vector_1.Magnitude() * planar_vector_2.Magnitude()))) {}
/// \brief Constructor. Constructs an angle by computing the angle between two given vectors.
Angle(const Vector<NumericType>& vector1, const Vector<NumericType>& vector2)
: Angle(std::acos(vector1.Dot(vector2) / (vector1.Magnitude() * vector2.Magnitude()))) {}
/// \brief Constructor. Constructs an angle by computing the angle between a given planar vector
/// and planar direction.
Angle(const PlanarVector<NumericType>& planar_vector,
const PlanarDirection<NumericType>& planar_direction);
/// \brief Constructor. Constructs an angle by computing the angle between a given vector and
/// direction.
Angle(const Vector<NumericType>& vector, const Direction<NumericType>& direction);
/// \brief Constructor. Constructs an angle by computing the angle between a given planar
/// direction and planar vector.
Angle(const PlanarDirection<NumericType>& planar_direction,
const PlanarVector<NumericType>& planar_vector);
/// \brief Constructor. Constructs an angle by computing the angle between a given direction and
/// vector.
Angle(const Direction<NumericType>& direction, const Vector<NumericType>& vector);
/// \brief Constructor. Constructs an angle by computing the angle between two given planar
/// directions.
Angle(const PlanarDirection<NumericType>& planar_direction_1,
const PlanarDirection<NumericType>& planar_direction_2);
/// \brief Constructor. Constructs an angle by computing the angle between two given directions.
Angle(const Direction<NumericType>& direction1, const Direction<NumericType>& direction2);
/// \brief Constructor. Constructs an angle from a given angular speed and time using the
/// definition of angular speed.
constexpr Angle(const AngularSpeed<NumericType>& angular_speed, const Time<NumericType>& time);
/// \brief Constructor. Constructs an angle from a given angular speed and frequency using the
/// definition of angular speed.
constexpr Angle(
const AngularSpeed<NumericType>& angular_speed, const Frequency<NumericType>& frequency);
/// \brief Constructor. Constructs an angle by computing the angle between two given acceleration
/// vectors.
Angle(const Acceleration<NumericType>& acceleration1,
const Acceleration<NumericType>& acceleration2);
/// \brief Constructor. Constructs an angle by computing the angle between two given vector areas.
Angle(const VectorArea<NumericType>& vector_area_1, const VectorArea<NumericType>& vector_area_2);
/// \brief Constructor. Constructs an angle by computing the angle between two given
/// displacements.
Angle(const Displacement<NumericType>& displacement1,
const Displacement<NumericType>& displacement2);
/// \brief Constructor. Constructs an angle by computing the angle between two given forces.
Angle(const Force<NumericType>& force1, const Force<NumericType>& force2);
/// \brief Constructor. Constructs an angle by computing the angle between two given heat fluxes.
Angle(const HeatFlux<NumericType>& heat_flux_1, const HeatFlux<NumericType>& heat_flux_2);
/// \brief Constructor. Constructs an angle by computing the angle between two given planar
/// acceleration vectors.
Angle(const PlanarAcceleration<NumericType>& planar_acceleration_1,
const PlanarAcceleration<NumericType>& planar_acceleration_2);
/// \brief Constructor. Constructs an angle by computing the angle between two given planar
/// displacements.
Angle(const PlanarDisplacement<NumericType>& planar_displacement_1,
const PlanarDisplacement<NumericType>& planar_displacement_2);
/// \brief Constructor. Constructs an angle by computing the angle between two given planar
/// forces.
Angle(const PlanarForce<NumericType>& planar_force_1,
const PlanarForce<NumericType>& planar_force_2);
/// \brief Constructor. Constructs an angle by computing the angle between two given planar heat
/// fluxes.
Angle(const PlanarHeatFlux<NumericType>& planar_heat_flux_1,
const PlanarHeatFlux<NumericType>& planar_heat_flux_2);
/// \brief Constructor. Constructs an angle by computing the angle between two given planar
/// positions.
Angle(const PlanarPosition<NumericType>& planar_position_1,
const PlanarPosition<NumericType>& planar_position_2);
/// \brief Constructor. Constructs an angle by computing the angle between two given planar
/// temperature gradients.
Angle(const PlanarTemperatureGradient<NumericType>& planar_temperature_gradient_1,
const PlanarTemperatureGradient<NumericType>& planar_temperature_gradient_2);
/// \brief Constructor. Constructs an angle by computing the angle between two given planar
/// tractions.
Angle(const PlanarTraction<NumericType>& planar_traction_1,
const PlanarTraction<NumericType>& planar_traction_2);
/// \brief Constructor. Constructs an angle by computing the angle between two given planar
/// velocities.
Angle(const PlanarVelocity<NumericType>& planar_velocity_1,
const PlanarVelocity<NumericType>& planar_velocity_2);
/// \brief Constructor. Constructs an angle by computing the angle between two given positions.
Angle(const Position<NumericType>& position1, const Position<NumericType>& position2);
/// \brief Constructor. Constructs an angle by computing the angle between two given temperature
/// gradients.
Angle(const TemperatureGradient<NumericType>& temperature_gradient_1,
const TemperatureGradient<NumericType>& temperature_gradient_2);
/// \brief Constructor. Constructs an angle by computing the angle between two given tractions.
Angle(const Traction<NumericType>& traction1, const Traction<NumericType>& traction2);
/// \brief Constructor. Constructs an angle by computing the angle between two given velocities.
Angle(const Velocity<NumericType>& velocity1, const Velocity<NumericType>& velocity2);
/// \brief Destructor. Destroys this angle.
~Angle() noexcept = default;
/// \brief Copy constructor. Constructs an angle by copying another one.
constexpr Angle(const Angle<NumericType>& other) = default;
/// \brief Copy constructor. Constructs an angle by copying another one.
template <typename OtherNumericType>
explicit constexpr Angle(const Angle<OtherNumericType>& other)
: Angle(static_cast<NumericType>(other.Value())) {}
/// \brief Move constructor. Constructs an angle by moving another one.
constexpr Angle(Angle<NumericType>&& other) noexcept = default;
/// \brief Copy assignment operator. Assigns this angle by copying another one.
constexpr Angle<NumericType>& operator=(const Angle<NumericType>& other) = default;
/// \brief Copy assignment operator. Assigns this angle by copying another one.
template <typename OtherNumericType>
constexpr Angle<NumericType>& operator=(const Angle<OtherNumericType>& other) {
this->value = static_cast<NumericType>(other.Value());
return *this;
}
/// \brief Move assignment operator. Assigns this angle by moving another one.
constexpr Angle<NumericType>& operator=(Angle<NumericType>&& other) noexcept = default;
/// \brief Statically creates an angle of zero.
[[nodiscard]] static constexpr Angle<NumericType> Zero() {
return Angle<NumericType>{static_cast<NumericType>(0)};
}
/// \brief Statically creates an angle with a given value expressed in a given angle unit.
template <Unit::Angle Unit>
[[nodiscard]] static constexpr Angle<NumericType> Create(const NumericType value) {
return Angle<NumericType>{ConvertStatically<Unit::Angle, Unit, Standard<Unit::Angle>>(value)};
}
constexpr Angle<NumericType> operator+(const Angle<NumericType>& other) const {
return Angle<NumericType>{this->value + other.value};
}
constexpr Angle<NumericType> operator-(const Angle<NumericType>& other) const {
return Angle<NumericType>{this->value - other.value};
}
constexpr Angle<NumericType> operator*(const NumericType number) const {
return Angle<NumericType>{this->value * number};
}
constexpr AngularSpeed<NumericType> operator*(const Frequency<NumericType>& frequency) const;
constexpr Angle<NumericType> operator/(const NumericType number) const {
return Angle<NumericType>{this->value / number};
}
constexpr AngularSpeed<NumericType> operator/(const Time<NumericType>& time) const;
constexpr Time<NumericType> operator/(const AngularSpeed<NumericType>& angular_speed) const;
constexpr NumericType operator/(const Angle<NumericType>& other) const noexcept {
return this->value / other.value;
}
constexpr void operator+=(const Angle<NumericType>& other) noexcept {
this->value += other.value;
}
constexpr void operator-=(const Angle<NumericType>& other) noexcept {
this->value -= other.value;
}
constexpr void operator*=(const NumericType number) noexcept {
this->value *= number;
}
constexpr void operator/=(const NumericType number) noexcept {
this->value /= number;
}
private:
/// \brief Constructor. Constructs an angle with a given value expressed in the standard angle
/// unit.
explicit constexpr Angle(const NumericType value)
: DimensionalScalar<Unit::Angle, NumericType>(value) {}
};
template <typename NumericType>
inline constexpr bool operator==(
const Angle<NumericType>& left, const Angle<NumericType>& right) noexcept {
return left.Value() == right.Value();
}
template <typename NumericType>
inline constexpr bool operator!=(
const Angle<NumericType>& left, const Angle<NumericType>& right) noexcept {
return left.Value() != right.Value();
}
template <typename NumericType>
inline constexpr bool operator<(
const Angle<NumericType>& left, const Angle<NumericType>& right) noexcept {
return left.Value() < right.Value();
}
template <typename NumericType>
inline constexpr bool operator>(
const Angle<NumericType>& left, const Angle<NumericType>& right) noexcept {
return left.Value() > right.Value();
}
template <typename NumericType>
inline constexpr bool operator<=(
const Angle<NumericType>& left, const Angle<NumericType>& right) noexcept {
return left.Value() <= right.Value();
}
template <typename NumericType>
inline constexpr bool operator>=(
const Angle<NumericType>& left, const Angle<NumericType>& right) noexcept {
return left.Value() >= right.Value();
}
template <typename NumericType>
inline std::ostream& operator<<(std::ostream& stream, const Angle<NumericType>& angle) {
stream << angle.Print();
return stream;
}
template <typename NumericType>
inline constexpr Angle<NumericType> operator*(
const NumericType number, const Angle<NumericType>& angle) {
return angle * number;
}
template <typename NumericType>
inline PhQ::Angle<NumericType> PlanarVector<NumericType>::Angle(
const PlanarVector<NumericType>& other) const {
return PhQ::Angle{*this, other};
}
template <typename NumericType>
inline PhQ::Angle<NumericType> Vector<NumericType>::Angle(const Vector<NumericType>& other) const {
return PhQ::Angle{*this, other};
}
} // namespace PhQ
namespace std {
template <typename NumericType>
struct hash<PhQ::Angle<NumericType>> {
inline size_t operator()(const PhQ::Angle<NumericType>& angle) const {
return hash<NumericType>()(angle.Value());
}
};
} // namespace std
#endif // PHQ_ANGLE_HPP